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Mob Shadows


BlackStatic

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This question goes out to the awesome Spriters out there... Or perhaps it's an issue with the code, Client side.

 

Does anyone know of a way to reduce the size of the shadows that are automatically placed on custom mobs? The official mobs have shadows, aswell; However, the size of the shadows are not all the same. For example: the size of the shadow on the Tarou is so small you can only see it when it jumps/attacks; meanwhile, the size of the horongs is quite large, and is what my custom mob's shadow size defaults to.


post-17592-0-93080400-1370226391_thumb.jpg


The fungi are random customs to show auto shadow shadow size and placement. (drawn/pixelated by mouse. lol)


I'm using an Xray client. The tools i'm using to convert my .bmp's into readable files for the client are spr_conview, actor, and actOR2.  i've noticed that actOR2 has .LUA compatability and am wondering if this feature could be used to edit shadow sizes... or perhaps there's another way to edit them some-where else.
Items also have shadows, has anyone noticed this? xP

Edited by BlackStatic
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