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Walking Faction Monster


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Like DotA B)

 

how unitwalk work in faction monsters

 

faction system by lilith

factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"};
 

 

monster still not running

map,x,y,5    script    sdsdsd    100,{


factionmonster "map",x,y,"Sentinel",1002,1,1;

unitwalk GID,x,y;
}
 

I want to try mob_controller http://rathena.org/board/topic/75836-unitwalk-destination-out-of-sight/?p=165866
but I'm not sure it works on faction monster

I found and this might work if the fix into a faction monster
 

@AnnieRuru http://rathena.org/board/topic/73366-walking-monster/?p=151708

prontera,155,186,5 script dksjfskdfj 100,{
getmapxy .@map$, .@x, .@y, 0;
setd ".@mob"+ .@i++, bg_monster( 0, .@map$, .@x, .@y, "--ja--",1002,"");
while (1) {
getmapxy .@map$, .@x, .@y, 0;
unitwalk getd(".@mob"+ .@i), .@x, .@y;
sleep2 2000;
}
end;
}
 

 

if faction monsters can walk to the coordinates x, y
and when they will fight each other meet like DotA War


sry my bad english (google translate)

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