tatus Posted May 29, 2013 Posted May 29, 2013 Like DotA how unitwalk work in faction monsters faction system by lilith factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"}; monster still not running map,x,y,5 script sdsdsd 100,{ factionmonster "map",x,y,"Sentinel",1002,1,1; unitwalk GID,x,y; } I want to try mob_controller http://rathena.org/board/topic/75836-unitwalk-destination-out-of-sight/?p=165866but I'm not sure it works on faction monsterI found and this might work if the fix into a faction monster @AnnieRuru http://rathena.org/board/topic/73366-walking-monster/?p=151708 prontera,155,186,5 script dksjfskdfj 100,{ getmapxy .@map$, .@x, .@y, 0; setd ".@mob"+ .@i++, bg_monster( 0, .@map$, .@x, .@y, "--ja--",1002,""); while (1) { getmapxy .@map$, .@x, .@y, 0; unitwalk getd(".@mob"+ .@i), .@x, .@y; sleep2 2000; } end; } if faction monsters can walk to the coordinates x, yand when they will fight each other meet like DotA Warsry my bad english (google translate) Quote
Question
tatus
Like DotA
how unitwalk work in faction monsters
faction system by lilith
monster still not running
I want to try mob_controller http://rathena.org/board/topic/75836-unitwalk-destination-out-of-sight/?p=165866
but I'm not sure it works on faction monster
I found and this might work if the fix into a faction monster
@AnnieRuru http://rathena.org/board/topic/73366-walking-monster/?p=151708
if faction monsters can walk to the coordinates x, y
and when they will fight each other meet like DotA War
sry my bad english (google translate)
1 answer to this question
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