So, it's a bit tricky to explain but I'll do my best:
Somewhere in the code, when a player cast a skill it sends that the player has actually casted that skill, thus sending it to the client to do the animation, show the title of the skill etc. Where is this? As I want to cut that off, the player does the skill internally (it does damage/misses or brokes weapon, etc, but the player will not see their char do that).
Why? You'll ask. Because I want to send it in a different way: maybe with clif_skill_nodamage I will be able of showing that skill but without animation, just the title of the skill.
Nevermind, I get something similar of what I wanted looking around in clif.c
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Mikado
So, it's a bit tricky to explain but I'll do my best:
Somewhere in the code, when a player cast a skill it sends that the player has actually casted that skill, thus sending it to the client to do the animation, show the title of the skill etc. Where is this? As I want to cut that off, the player does the skill internally (it does damage/misses or brokes weapon, etc, but the player will not see their char do that).
Why? You'll ask. Because I want to send it in a different way: maybe with clif_skill_nodamage I will be able of showing that skill but without animation, just the title of the skill.
Nevermind, I get something similar of what I wanted looking around in clif.c
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