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Question about @commands and traditional Renewal RO


Talaysen

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I couldn't find anything on this on Google or here.

Was wondering, for the @commands, are these exclusive to rAthena, or is this something that was available in traditional RO?

I'm trying to figure out what commands should be available to players, while keeping to the theme of traditional/balanced (renewal) RO.

Thanks!

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hi,

its upto you , like in what way you create your server, if you wanna make it high rates , you can give commands like @warp etc etc.

or mid rate ,so you can give commands like @go and disable @warp since in HR customs are more valuable than default items so , server owners don't pay much attention to it ,while in the Mid rate server , they are source of interest . So, its upto you what you wanna give or not , Just don't give them @item , @monster ,@spaw and other Admin commands. eathena atcommand conf has it well defined when it comes to distinguish b/w admin and player commands , you can see that too.

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My server is (very) low rate, 1x/1x/1x.

I was picking through the list of commands,

I was thinking of making these available:

@go

@autoloot <-- Unsure?

@rates

@time

@uptime

@refresh

@showexp

@showzeny

@showdelay

@noask

@font

@mail

@mobinfo

@iteminfo

@commands

@charcommands

@help

@exp

@stats

@storagelist

@cartlist

@itemlist

@who

@who2

@who3

@whogm

@jailtime

@me

@main

@auction

@trade

@autotrade

@party

@partyoption

@changeleader

@partyrecall

I'm not entirely certain about:

@storage

@storeall

@dropall

@save

@load

@duel

@invite

@accept

@reject

@leave

I'm not sure, out of these, what are considered common "bread and butter" commands.

I don't want to deprive people of normal, useful commands, but I also want to avoid granting anything that's going to unbalance things, or make things 'too easy'.

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