Loren Posted March 10, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 03/06/13 Last Seen: February 6, 2020 Share Posted March 10, 2013 Is there a way to make it so stat points will only require 1 point per stat? IE STR will always require 1 point to increase its value. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted March 11, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted March 11, 2013 Easy, just edit your 'trunk/src/map/pc.c' int pc_need_status_point(struct map_session_data* sd, int type, int val) { int sp = 1; // <-- Change this to any value you want. return sp; } And don't forget to recompile 1 Quote Link to comment Share on other sites More sharing options...
Loren Posted March 11, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 03/06/13 Last Seen: February 6, 2020 Author Share Posted March 11, 2013 Easy, just edit your 'trunk/src/map/pc.c' int pc_need_status_point(struct map_session_data* sd, int type, int val) { int sp = 1; // <-- Change this to any value you want. return sp; } And don't forget to recompile Wow, I guess I completely missed that lol. I was looking all over for that reference. Thank you. Quote Link to comment Share on other sites More sharing options...
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Loren
Is there a way to make it so stat points will only require 1 point per stat?
IE STR will always require 1 point to increase its value.
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