Hi, I'm looking to force a certain animation on the character after he casts a skill, so it overrides the skill animation. Just make the character to be in the same position as after it's being hit, for example http://i.imgur.com/rFp6JBK.png <- this is the "wait" position for bard.
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Mikado
Hi, I'm looking to force a certain animation on the character after he casts a skill, so it overrides the skill animation. Just make the character to be in the same position as after it's being hit, for example http://i.imgur.com/rFp6JBK.png <- this is the "wait" position for bard.
Is there any clif_* function to do this?
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