Jump to content
  • 0

How to make the MVP bosses instant respawn?


zmref

Question


  • Group:  Members
  • Topic Count:  148
  • Topics Per Day:  0.03
  • Content Count:  299
  • Reputation:   6
  • Joined:  06/14/12
  • Last Seen:  

help how to script the MVP bosses to instant respawn after killed

Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  75
  • Topics Per Day:  0.02
  • Content Count:  2223
  • Reputation:   593
  • Joined:  10/26/11
  • Last Seen:  

For each MVP monster spawn, edit the file in /npc/re/mobs/

and change its respawn delay (delay1 and delay2) to zero.

Ex:

abbey02,236,78,21,18	boss_monster	Fallen Bishop	1871,1,0,0,1
  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  148
  • Topics Per Day:  0.03
  • Content Count:  299
  • Reputation:   6
  • Joined:  06/14/12
  • Last Seen:  

For each MVP monster spawn, edit the file in /npc/re/mobs/

and change its respawn delay (delay1 and delay2) to zero.

Ex:

abbey02,236,78,21,18	boss_monster	Fallen Bishop	1871,1,0,0,1

thanks it works however I'm curious on, what is the 3rd 1? after delay2

Link to comment
Share on other sites


  • Group:  Developer
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  2407
  • Reputation:   613
  • Joined:  07/05/12
  • Last Seen:  

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

if you are really curious search in doc/script_commands.txt from line 144 to 184 ;)

  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  75
  • Topics Per Day:  0.02
  • Content Count:  2223
  • Reputation:   593
  • Joined:  10/26/11
  • Last Seen:  

I just thought of another way: trunk/conf/battle/monster.conf

// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)

//Note: This does not affects mobs with inmediate respawn (most normal mobs)

mob_spawn_delay: 100

plant_spawn_delay: 100

boss_spawn_delay: 100

You could change boss_spawn_delay to 0, but this would affect all boss monsters (monsters with the MD_BOSS mode).
  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  148
  • Topics Per Day:  0.03
  • Content Count:  299
  • Reputation:   6
  • Joined:  06/14/12
  • Last Seen:  

I just thought of another way: trunk/conf/battle/monster.conf

// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100
You could change boss_spawn_delay to 0, but this would affect all boss monsters (monsters with the MD_BOSS mode).

this is great! genius thanks sir

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...