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help about RFYl event.


Question

Posted (edited)

and also how to change this if (getgmlevel() >= 40) goto LMS_Admin; insted ot this change it to gmgrouplv4

error:

[Error]: npc_enable: Attempted to hide a non-existing NPC 'Zombie Master' (flag=0).
[Error]: npc_enable: Attempted to hide a non-existing NPC 'Present#RFYL' (flag=0).
[Error]:
script error on npc/gNPC/event script/run_for_your_life.txt line 40
parse_line: expect command, missing function name or calling undeclared function
35 : if (getgmlevel() >= 40) goto LMS_Admin;
36 :  mes "[Minion]";
37 :  if (!.Status)
38 :   mes .@name$;
39 :   mes "My master seems to be slacking..";
*   40 :  'e'lse {
41 :   mes "My master is currently busy! He has an invasion scheduled!";
42 :  }
43 :  close;
44 :
45 : LMS_Admin:
[Error]: Missing 1 right curlys at file 'npc/event script/run_for_your_life.txt', line '305'.

script:

//===== rAthena Script =======================================
//= Run for Your Life
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 2.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A Run for Your Life event (Based for Novices)
//===== TODO: ================================================
// - Change more coding
//===== Additional Comments: =================================
//= v1.0 - First release [Mysterious]
//= v2.0 - Overhaul of Entire Script [Mysterious]
//= v2.1 - Fixed Sentence structures [Mysterious]
//= v2.2 - Fixed a Typo and made it obvious what players had to change [Mysterious]
//= v2.3 - Removed unnecessary 'next;' thanks to soUPas [Mysterious]
//= v2.4 - Fixed an issue where the prize giver was showing up when not supposed to [Mysterious]
//= v2.5 - Added Friendly Messages [Mysterious]
//= v2.6 - Removed duplicated OnInIt labels [Mysterious]
//= v2.7 - Cleaning and organizing [Mysterious]
//= v2.8 - Optimized a little better [Mysterious]
//============================================================
- script RFYL#disable -1,{
OnInit:
disablenpc "Zombie Master";
disablenpc "Present#RFYL";
}
prt_in,44,95,5 script Zombie Minion 1015,{
set .@name$,"^228B22[ Minion ]^000000";
if (getgmlevel() >= 40) goto LMS_Admin;
 mes .@name$;
if (!.Status)
 mes "My master seems to be slacking..";
else {
 mes "My master is currently busy! He has an invasion scheduled!";
}
close;
LMS_Admin:
next;
if (!.Status)
 mes .@name$;
 mes "My master has no invasion planned at the moment. Do you wish to schedule an invasion?";
 menu "- Start Event",M_RFYL,"- Spectate",M_warp,"- End Event",M_EndEvent,"- No Thanks",M_Leave;
else {
 mes .@name$;
 mes "Sorry! But there's already an invasion scheduled! Come back later.";
}
close;
M_RFYL:
 next;
 mes .@name$;
 mes "Hold on while I call my master.";
 close2;
 goto StartEvent;
M_warp:
 next;
 mes .@name$;
 mes "Very well, I will warp you to the map!";
 warp "quiz_01",42,369;
 close;
M_Leave:
 next;
 mes .@name$;
 mes "Ok " + strcharinfo(0) +"! Please come back after.";
 close;

M_EndEvent:
 next;
 mes .@name$;
 mes "Ok master, I will stop the event for you right away!";
 next;
 set .Status,0;
 disablenpc "Zombie Master";
 disablenpc "Present#RFYL";
 killmonsterall "quiz_01";
 areawarp "quiz_01",10,10,450,450,"prontera",156,156;
 stopnpctimer;
 disablenpc "Zombie Minion";
 warp "prontera",156,156;
 sleep 180000;
 enablenpc "Zombie Minion";
// =========================
OnHour03: // Triggers at 3 AM every day.
OnHour09: // Triggers at 9 AM every day.
OnHour15: // Triggers at 3 PM every day.
OnHour21: // Triggers at 9 PM every day.
StartEvent: //Announcement to notify all players
// =========================
set .Status,1;
announce "Zombie Vs. Novice event Will begin in 3 minutes. Head @ Prontera 156 169",0;
killmonsterall "quiz_01";
sleep 55000;
announce "Zombie Vs. Novice event will begin in 2 minutes! Head @ Prontera 156 169",0;
sleep 5000;
announce "Zombie Master: I have now appeared in Prontera!",0;
enablenpc "Zombie Master";
sleep 60000;
announce "Zombie Vs. Novice event will begin in 1 minute!",0;
sleep 30000;
mapannounce "quiz_01","In 30 seconds the zombies will spawn!",0;
sleep 25000;
announce "Zombie Vs. Novice event will begin in ~5~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~4~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~3~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~2~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~1~",0;
sleep 1000;
announce "Zombie Vs. Novice event has now begun!",0,0x00FF00;
disablenpc "Zombie Master";
// =========================
// Round 1
// =========================
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 55000;
// =========================
// Round 2
// =========================
mapannounce "quiz_01","Round 2!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-2",1015,1;
sleep 55000;
monster "quiz_01",42,369,"Zombie-2",1015,1;
// =========================
// Round 3
// =========================
mapannounce "quiz_01","Round 3!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-3",1015,1;
sleep 55000;
monster "quiz_01",42,369,"Zombie-3",1015,1;
// =========================
// Round 4
// =========================
mapannounce "quiz_01","Round 4!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1015,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1015,1;
sleep 55000;
monster "quiz_01",42,369,"Zombie-4",1015,1;
// =========================
// Round 5
// =========================
mapannounce "quiz_01","Round 5!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-5",1015,1;
sleep 55000;
monster "quiz_01",42,369,"Zombie-5",1015,1;
// =========================
// Round 6
// =========================
mapannounce "quiz_01","Round 6!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-6",1015,1;
sleep 55000;
monster "quiz_01",42,369,"Zombie-6",1015,1;
// =========================
// Round 7
// =========================
mapannounce "quiz_01","Round 7! Final Round!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie-7",1015,1;
sleep 20000;
monster "quiz_01",42,369,"Zombie-7",1015,1;
sleep 30000;
monster "quiz_01",42,369,"Zombie-7",1015,1;
sleep 40000;
monster "quiz_01",42,369,"Zombie-7",1036,1;
sleep 50000;
monster "quiz_01",42,369,"Zombie-7",1036,1;
sleep 60000;
monster "quiz_01",42,369,"Zombie-7",1015,1;
initnpctimer;
end;
// =========================
// End of Rounds
// =========================
OnTimer0500:
if ( getmapusers("quiz_01") == 0 ) {
 killmonsterall "quiz_01";
 announce "RFYL Event: Event has ended. No one has joined.",0;
 stopnpctimer;
 end;
} else if ( getmapusers("quiz_01") > 1 ) {
 mapannounce "quiz_01",getmapusers("quiz_01") +" has survived the event.",0,0x00FF00;;
 initnpctimer;
 end;
}
initnpctimer;
end;
// =========================
// When players die
// =========================
OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
if ( .@mapnvz$ == "quiz_01") {
 sleep2 100;
 warp "prontera",156,156;
 atcommand "@alive "+ strcharinfo(0);
 dispbottom "Sorry, but you were killed.";
}
sleep2 500;
if (.@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) {
 killmonsterall "quiz_01";
 mapannounce "quiz_01","You have won, approach the Present NPC please.",0;
 enablenpc "Present#RFYL";
 stopnpctimer;
 end;
}
end;
}
quiz_01,42,378,3 script Present#RFYL 72,{
mes "[Present for You]";
mes "Please tell me Your name:";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
 mes "[ Present for You ]";
 mes "Are you sure that is Your name?";
 close;
}
mes "[ Present for You ]";
mes "Congrats. You've won.";
close2;
announce "Present for You: We have a winner! "+.@name$+" has won the Novice vs Zombie event!",0;
getitem 673, 5; // 5 Bronze Coin = 5,000,000z
warp "prontera",156,156;
disablenpc "Present#RFYL";
set .Status,0;
end;
}
prontera,156,172,4 script Zombie Master 1298,{
if (BaseLevel > 1) goto L_ClassLevel; //Change '1' to Your desired level
if (class == 0) goto L_Event; //Checks if the player is a Novice, if so, proceeds into the event.
if (class > 0) goto L_ClassLevel; //Checks if the Player is NOT a Novice. If they aren't, they are not allowed to participate.
L_Event:
mes "[ ^0000FFZombie Master^000000 ]";
mes "You wish to participate the Zombie Vs. Novice event?";
next;
switch(select("- Yes","- No")) {
case 1:
sc_end SC_ALL;
percentheal 100,100;
warp "quiz_01",42,369;
end;
break;
case 2:
next;
mes "[ ^0000FFZombie Master^000000 ]";
mes "Come back when Your ready.";
close;
break;
L_ClassLevel:
mes "[ ^0000FFZombie Master^000000 ]";
mes "Sorry, but it seems you are not a Novice and Level 1.";
close;
}
// =========================
// Mapflags
// =========================
quiz_01 mapflag nowarpto
quiz_01 mapflag nowarp
quiz_01 mapflag noteleport
quiz_01 mapflag nomemo
quiz_01 mapflag nosave SavePoint
quiz_01 mapflag nobranch
quiz_01 mapflag noicewall
quiz_01 mapflag nopenalty
quiz_01 mapflag nobranch
quiz_01 mapflag noexp
quiz_01 mapflag noreturn
quiz_01 mapflag pvp_noparty
quiz_01 mapflag restricted 1

Edited by Cisqua

2 answers to this question

Recommended Posts

Posted

For the question: Use getgroupid() instead of getgmlevel().

For the error:

replace

if (!.Status)
  mes .@name$;
  mes "My master seems to be slacking..";
else {

with

if (!.Status) {
  mes .@name$;
  mes "My master seems to be slacking..";
} else {

  • Upvote 2

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