Denyel Posted January 28, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 7 Reputation: 2 Joined: 01/24/13 Last Seen: March 21, 2014 Share Posted January 28, 2013 Olá, boa tarde Sempre que algum amigo meu tenta se conectar, no meu logserv aparece a seguinte mensagem "[status]: Connection of the account '[LOGUIN DO AMIGO]' accepted. [info]: Closed connection from '[iP DO AMIGO]'." as minhas configurações na pasta "C:\Domus RO\trunk\conf" está assim: char_athena.conf // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: domusragnarok.servegame.com // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: domusragnarok.servegame.com // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: domusragnarok.servegame.com // Character Server Port char_port: 6121 inter_athena.conf // Global SQL settings // overriden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) sql.db_hostname: domusragnarok.servegame.com sql.db_port: 3306 sql.db_username: ragnarok sql.db_password: ragnarok sql.db_database: ragnarok sql.codepage: // MySQL Character SQL server char_server_ip: domusragnarok.servegame.com char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map SQL Server map_server_ip: domusragnarok.servegame.com map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log SQL Database log_db_ip: domusragnarok.servegame.com log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog login_athena.conf // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: domusragnarok.servegame.com // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: yes //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Required account group id to connect to server. // -1: disabled // 0 or more: group id group_id_to_connect: -1 // Minimum account group id required to connect to server. // Will not function if group_id_to_connect config is enabled. // -1: disabled // 0 or more: group id min_group_id_to_connect: -1 // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // Check The clientversion set in the clientinfo ? check_client_version: no // What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 20 // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no // Ipban features (SQL only) ipban.enable: yes //ipban.sql.db_hostname: domusragnarok.servegame.com //ipban.sql.db_port: 3306 //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok //ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes ipban.dynamic_pass_failure_ban_interval: 5 ipban.dynamic_pass_failure_ban_limit: 7 ipban.dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists //============================================================================== // dnsbl_servers Description // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc. // ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers) // safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations" // sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies) // socks.dnsbl.sorbs.net Open SOCKS proxy servers // tor.ahbl.org Current tor relay and exit nodes // Which account engine to use. // 'auto' selects the first engine available (txt, sql, then others) // (defaults to auto) account.engine: auto // Account data storage configuration // SQL //account.sql.db_hostname: domusragnarok.servegame.com //account.sql.db_port: 3306 //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok //account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. // Note: see doc\md5_hashcheck.txt for more details. client_hash_check: off // Client MD5 hashes // A player can login with a client hash at or below the account group_id. // Format: group_id, hash client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae import: conf/inter_athena.conf import: conf/import/login_conf.txt map_athena.conf // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: domusragnarok.servegame.com // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: domusragnarok.servegame.com // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: domusragnarok.servegame.com packet_athena.conf //----- IP Rules Settings ----- // If IP's are checked when connecting. // This also enables DDoS protection. enable_ip_rules: yes // Order of the checks // deny,allow : Checks deny rules, then allow rules. Allows if no rules match. // allow,deny : Checks allow rules, then deny rules. Allows if no rules match. // mutual-failure : Allows only if an allow rule matches and no deny rules match. // (default is deny,allow) order: deny,allow // order: allow,deny // order: mutual-failture // IP rules // allow : Accepts connections from the ip range (even if flagged as DDoS) // deny : Rejects connections from the ip range // The rules are processed in order, the first matching rule of each list (allow and deny) is used // allow: 127.0.0.1 // allow: 192.168.0.0/16 // allow: 10.0.0.0/255.0.0.0 allow: all // deny: 127.0.0.1 subnet_athena.conf // Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet subnet: 255.255.255.255:domusragnarok.servegame.com:domusragnarok.servegame.com Alguem poderia me informar se fiz algo de errado, ou esqueci de configurar em algum local? porque na minha clientinfo.xml está o mesmo ip, estou conectando normalmente, porem nenhum de meus amigos conseguiu se conectar =/ Desculpem o duplo post, era uma configuração do meu internet security que estava bloqueando u.u desculpem o incomodo Quote Link to comment Share on other sites More sharing options...
JulioCF Posted January 28, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 224 Reputation: 60 Joined: 12/30/11 Last Seen: July 20, 2024 Share Posted January 28, 2013 Servidor localhost? feche os IPs, o emulador auto-reconhece. Libere as postas do seu roteador 1 Quote Link to comment Share on other sites More sharing options...
Brainsteal Posted January 28, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 95 Reputation: 15 Joined: 11/13/11 Last Seen: April 14, 2017 Share Posted January 28, 2013 Verifique também o seu firewall, se necessário, faça um teste desativando-o. 1 Quote Link to comment Share on other sites More sharing options...
Denyel Posted January 30, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 7 Reputation: 2 Joined: 01/24/13 Last Seen: March 21, 2014 Author Share Posted January 30, 2013 Sim sim, era o firewall mesmo, obrigado por terem respondido, é que meu firewall perguntava o que precisamente cada programa iria fazer =X dai após acertar corretamente o fluxo de dados, meus amigos estão conseguindo logar normalmente ^^ Quote Link to comment Share on other sites More sharing options...
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