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Posted

Olá, boa tarde

Sempre que algum amigo meu tenta se conectar, no meu logserv aparece a seguinte mensagem "[status]: Connection of the account '[LOGUIN DO AMIGO]' accepted.

[info]: Closed connection from '[iP DO AMIGO]'."

as minhas configurações na pasta "C:\Domus RO\trunk\conf" está assim:

char_athena.conf

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: domusragnarok.servegame.com

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: domusragnarok.servegame.com

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: domusragnarok.servegame.com

// Character Server Port

char_port: 6121

inter_athena.conf

// Global SQL settings

// overriden by local settings when the hostname is defined there

// (currently only the login-server reads/obeys these settings)

sql.db_hostname: domusragnarok.servegame.com

sql.db_port: 3306

sql.db_username: ragnarok

sql.db_password: ragnarok

sql.db_database: ragnarok

sql.codepage:

// MySQL Character SQL server

char_server_ip: domusragnarok.servegame.com

char_server_port: 3306

char_server_id: ragnarok

char_server_pw: ragnarok

char_server_db: ragnarok

// MySQL Map SQL Server

map_server_ip: domusragnarok.servegame.com

map_server_port: 3306

map_server_id: ragnarok

map_server_pw: ragnarok

map_server_db: ragnarok

// MySQL Log SQL Database

log_db_ip: domusragnarok.servegame.com

log_db_port: 3306

log_db_id: ragnarok

log_db_pw: ragnarok

log_db_db: ragnarok

log_codepage:

log_login_db: loginlog

login_athena.conf

// Athena Login Server configuration file.

// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// The login server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: domusragnarok.servegame.com

// Login Server Port

login_port: 6900

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Can you use _M/_F to make new accounts on the server?

new_account: yes

//If new_account is enabled, minimum length to userid and passwords should be 4?

//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs

new_acc_length_limit: yes

// Account registration flood protection system

// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

allowed_regs: 1

time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.

login_log_filename: log/login.log

// To log the login server?

// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.

log_login: yes

// Indicate how to display date in logs, to players, etc.

date_format: %Y-%m-%d %H:%M:%S

// Required account group id to connect to server.

// -1: disabled

// 0 or more: group id

group_id_to_connect: -1

// Minimum account group id required to connect to server.

// Will not function if group_id_to_connect config is enabled.

// -1: disabled

// 0 or more: group id

min_group_id_to_connect: -1

// Starting additional sec from now for the limited time at creation of account

// -1: new account are created with UNlimited time (default value)

// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)

start_limited_time: -1

// Check The clientversion set in the clientinfo ?

check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)

client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?

// NOTE: Will not work with clients that use <passwordencrypt>

use_MD5_passwords: no

// Ipban features (SQL only)

ipban.enable: yes

//ipban.sql.db_hostname: domusragnarok.servegame.com

//ipban.sql.db_port: 3306

//ipban.sql.db_username: ragnarok

//ipban.sql.db_password: ragnarok

//ipban.sql.db_database: ragnarok

//ipban.sql.codepage:

//ipban.sql.ipban_table: ipbanlist

// Dynamic password failure ipban system

ipban.dynamic_pass_failure_ban: yes

ipban.dynamic_pass_failure_ban_interval: 5

ipban.dynamic_pass_failure_ban_limit: 7

ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.

// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.

// Players will still be able to login if an ipban entry exists but the expiration time has already passed.

ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.

// Enable it if your server uses a dynamic IP which changes with time.

//ip_sync_interval: 10

// DNS Blacklist Blocking

// If enabled, each incoming connection will be tested against the blacklists

// on the specified dnsbl_servers (comma-separated list)

use_dnsbl: no

dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net

// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists

//==============================================================================

// dnsbl_servers Description

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.

// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)

// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"

// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)

// socks.dnsbl.sorbs.net Open SOCKS proxy servers

// tor.ahbl.org Current tor relay and exit nodes

// Which account engine to use.

// 'auto' selects the first engine available (txt, sql, then others)

// (defaults to auto)

account.engine: auto

// Account data storage configuration

// SQL

//account.sql.db_hostname: domusragnarok.servegame.com

//account.sql.db_port: 3306

//account.sql.db_username: ragnarok

//account.sql.db_password: ragnarok

//account.sql.db_database: ragnarok

//account.sql.codepage:

//account.sql.case_sensitive: no

//account.sql.account_db: login

//account.sql.accreg_db: global_reg_value

// Client MD5 hash check

// If turned on, the login server will check if the client's hash matches

// the value below, and will not connect tampered clients.

// Note: see doc\md5_hashcheck.txt for more details.

client_hash_check: off

// Client MD5 hashes

// A player can login with a client hash at or below the account group_id.

// Format: group_id, hash

client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5

client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

import: conf/inter_athena.conf

import: conf/import/login_conf.txt

map_athena.conf

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: domusragnarok.servegame.com

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: domusragnarok.servegame.com

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: domusragnarok.servegame.com

packet_athena.conf

//----- IP Rules Settings -----

// If IP's are checked when connecting.

// This also enables DDoS protection.

enable_ip_rules: yes

// Order of the checks

// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.

// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.

// mutual-failure : Allows only if an allow rule matches and no deny rules match.

// (default is deny,allow)

order: deny,allow

// order: allow,deny

// order: mutual-failture

// IP rules

// allow : Accepts connections from the ip range (even if flagged as DDoS)

// deny : Rejects connections from the ip range

// The rules are processed in order, the first matching rule of each list (allow and deny) is used

// allow: 127.0.0.1

// allow: 192.168.0.0/16

// allow: 10.0.0.0/255.0.0.0

allow: all

// deny: 127.0.0.1

subnet_athena.conf

// Subnet support file

// Format is:

// subnet: net-submask:char_ip:map_ip

// you can add more than one subnet

subnet: 255.255.255.255:domusragnarok.servegame.com:domusragnarok.servegame.com

Alguem poderia me informar se fiz algo de errado, ou esqueci de configurar em algum local?

porque na minha clientinfo.xml está o mesmo ip, estou conectando normalmente, porem nenhum de meus amigos conseguiu se conectar =/

Desculpem o duplo post, era uma configuração do meu internet security que estava bloqueando u.u

desculpem o incomodo

Posted

Sim sim, era o firewall mesmo, obrigado por terem respondido, é que meu firewall perguntava o que precisamente cada programa iria fazer =X dai após acertar corretamente o fluxo de dados, meus amigos estão conseguindo logar normalmente ^^

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