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AnnieRuRu's BG type Emperium breaking


technoriot01

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Help. this is anieruru's bg type emperium breaking script [taken from: http://rathena.org/b...g/page__st__20] :

- script bg_emp#control -1,{
OnInit:
setarray .rewarditem, 673, 5; // reward to the winning team
set .winningscore, 2; // final score to win
set .eventlasting, 20 * 60; // abort the system if there's no progress, 20 mins * seconds
set .register_lasting, 10 * 60; // 10 minutes to joins, else abort registration, 10 mins * seconds
sleep 1;
disablenpc .rednpcname$;
disablenpc .bluenpcname$;
end;
OnStart:
if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
set .red, waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
copyarray .team1aid, $@arenamembers, $@arenamembersnum;
set .blue, waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
copyarray .team2aid, $@arenamembers, $@arenamembersnum;
.inprogress = 2;
awake strnpcinfo(0);
bg_warp .red, "bat_a01", 171,346;
bg_warp .blue, "bat_a01", 162,50;
setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
bg_updatescore "bat_a01", 0, 0;
sleep 6000; if ( .inprogress == 0 ) goto L_Abort;
mapannounce "bat_a01", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0;
sleep 3000; if ( .inprogress == 0 ) goto L_Abort;
mapannounce "bat_a01", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0;
sleep 2000; if ( .inprogress == 0 ) goto L_Abort;
while (1) {
 for ( .@i = 5; .@i > 0; .@i-- ) {
  mapannounce "bat_a01", .@i +"", 0;
  sleep 1000; if ( .inprogress == 0 ) goto L_Abort;
 }
 if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 )
  mapannounce "bat_a01", "Final Round start!", 0;
 else
  mapannounce "bat_a01", "Round "+ .round++ +" start!", 0;
 bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
 bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
 delwall "bg_emp_town_red";
 delwall "bg_emp_town_blue";
 sleep .eventlasting * 1000; if ( .inprogress == 0 ) goto L_Abort;
 .score[ .winside ]++;
 bg_updatescore "bat_a01", .score[1], .score[2];
 killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
 killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
 if ( .winside )
  mapannounce "bat_a01", .empkiller$ +" has Destroy "+( ( .winside == 1 )?"Blue":"Red" )+"'s side Emperium. "+( ( .winside == 1 )?"Red":"Blue" )+" team score a point !", 0;
 if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break;
 sleep 5000; if ( .inprogress == 0 ) goto L_Abort;
 bg_warp .red, "bat_a01", 171,346;
 bg_warp .blue, "bat_a01", 162,50;
 setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
 setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
 .winside = 0;
}
if ( .winside ) {
 mapannounce "bat_a01", ( ( .winside == 1 )?"Red":"Blue" )+" side wins !", 0;
 .@size = getarraysize( getd(".team"+ .winside +"aid") );
 for ( .@i = 0; .@i < .@size; .@i++ )
  getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
} else
 mapannounce "bat_a01", "Time Out. Aborting the match.", 0;
sleep 5000;
L_Abort:
bg_warp .red, "prontera", 155,182;
bg_warp .blue, "prontera", 158,182;
bg_destroy .red;
bg_destroy .blue;
delwall "bg_emp_town_red";
delwall "bg_emp_town_blue";
deletearray .team1aid;
deletearray .team2aid;
.round = .winside = .score[2] = .score[1] = .inprogress = 0;
end;
OnRedDown: callsub L_EmpDown, 2;
OnBlueDown: callsub L_EmpDown, 1;
L_EmpDown:
.empkiller$ = strcharinfo(0);
.winside = getarg(0);
awake strnpcinfo(3);
OnRedDead:
OnBlueDead:
end;
OnRedQuit: callsub L_quit, .red, "Red", "Blue", 2;
OnBlueQuit: callsub L_quit, .blue, "Blue", "Red", 1;
L_quit:
if ( bg_get_data( getarg(0), 0 ) ) end;
mapannounce "bat_a01", "All "+ getarg(1) +" team members has Quit ! "+ getarg(2) +" side wins !", 0;
.@size = getarraysize( getd(".team"+ getarg(3) +"aid") );
for ( .@i = 0; .@i < .@size; .@i++ )
 getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(3) +"aid["+ .@i +"]" );
goto L_Abort;
OnAutoAbort:
sleep .register_lasting * 1000;
delwaitingroom .rednpcname$;
delwaitingroom .bluenpcname$;
disablenpc .rednpcname$;
disablenpc .bluenpcname$;
if ( .inprogress == 1 ) {
 .inprogress = 0;
 announce "battleground has self-aborted because not enough members", 0;
}
end;
}
prontera,156,186,5 script gm_start 100,{
if ( getgmlevel() < 99 ) {
 mes "I only talk to gm";
 close;
}
if ( getvariableofnpc( .inprogress, "bg_emp#control" ) ) {
 mes "abort ?";
 next;
 if ( select ( "Yes", "No" ) == 2 ) close;
 set getvariableofnpc( .inprogress, "bg_emp#control" ), 0;
 awake "bg_emp#control";
 killmonster "bat_a01", "bg_emp#control::OnRedDown";
 killmonster "bat_a01", "bg_emp#control::OnBlueDown";
 announce strcharinfo(0) +" has abort the battleground", 0;
 close;
}
mes "select how many players to start";
next;
if ( input( .@a, 1, 30 ) ) close;
set getvariableofnpc( .minplayer2start, "bg_emp#control" ), .@a;
announce strcharinfo(0) +" has hosted "+ .@a +"vs"+ .@a +" battleground", 0;
enablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" );
enablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" );
donpcevent getvariableofnpc( .rednpcname$, "bg_emp#control" ) +"::OnStart";
donpcevent getvariableofnpc( .bluenpcname$, "bg_emp#control" ) +"::OnStart";
set getvariableofnpc( .inprogress, "bg_emp#control" ), 1;
donpcevent "bg_emp#control::OnAutoAbort";
close;
}
prontera,155,182,5 script Red side#bg_emp 100,{
end;
OnStart:
waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
end;
OnInit:
set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
end;
}
prontera,158,182,5 script Blue side#bg_emp 100,{
end;
OnStart:
waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
end;
OnInit:
set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
end;
}
bat_a01 mapflag battleground 2
bat_a01 mapflag nosave SavePoint
bat_a01 mapflag nowarp
bat_a01 mapflag nowarpto
bat_a01 mapflag noteleport
bat_a01 mapflag nomemo
bat_a01 mapflag nopenalty
bat_a01 mapflag nobranch
bat_a01 mapflag noicewall

i want to change : prontera,156,186,5 script gm_start 100,{

instead having a npc to start the game i want to use

OnWhisperGlobal:

if ( getgmlevel() < 99 ) {

or

Bindatcmd if possible.

But I dont know how.

Please help me. /sob

Thanks In advance.

Ops. Fixed it myself [sorry].

i've changed

prontera,156,186,5 script gm_start 100,{

to

- script bg -1,{

OnInit:

bindatcmd "bg",strnpcinfo(3)+"::OnAtcommand";

end;

OnAtcommand:

[solved]

Edited by technoriot01
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