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SQL ladder script


Shogun

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Hey guys,

Below are the sql pvpladder script that i use. My problem is when ppl kill ppl (pvp) in my server it didnt record in my sql. What should i do to solve this?

create table pvpladder (
char_id int(11) not null default '0' primary key,
name varchar(30) not null default '',
streaks smallint(6) unsigned not null default '0',
kills smallint(6) unsigned not null default '0',
deaths smallint(6) unsigned not null default '0',
streaktime datetime
) engine = myisam;


create table ownladder (
guild_id int(11) not null default '0' primary key,
name varchar(24) not null default '',
currentown smallint(6) unsigned not null default '0',
highestown smallint(6) unsigned not null default '0',
owntime datetime
) engine = myisam;

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its not a script, its just a sql query

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Okay, so that the sql query that i used. But it didnt store the record in game. Whats the problem?

Actually the main point is i want the pvpladder show in my fluxcp theme.

Edited by scenenarykeem
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@scenerarykeem - It didn't store the information because it doesn't do that. All that does is create a table. You need a script to update the information. I'm pretty sure there have been atleast 1 or 2 released here, so go download it. As for it appearing in your fluxcp theme, you need to edit that yourself. That's really isn't script_support related content.

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so i guess i need in game pvpladder that will store information to my sql rite.

im using this in game pvpladder but im not sure how to make it store in sql pvpladder table.

- script PVPLADDEROPTIONS -1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 0; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 30;  //Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 10;  //Set the views per page (Default: 10)set $@LadderExpGain, 1;  //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 0;  //Set Experience gain value (*Note1)
set $@LadderZenyGain, 0; //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 0;  //Set Zeny gain value
set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room)
set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
set $@LadderGM, 60;  //All GM LVL UNDER this value will show on the PvP Ladder (Over GM LVL: Not shown on Ladder | under GM LVL:  Shown on Ladder)
set $@LadderGMMenu, 99; //GM LVL that need for entering GM Menu
}
- script PVPLADDER -1,{
OnPCKillEvent:
if ( getgmlevel() >= $@LadderGM ) end;
if (terces_PVP_resets != $terces_PVP_resets) {
dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
dispbottom "Because a GM just reset the ladder.";
end;
}
if ( killedrid == getcharid(3) ) {
set PVPDeaths, PVPDeaths +1;
set #PVPDeathsAccount, #PVPDeathsAccount +1;
set @PVPDeathstoday, @PVPDeathstoday +1;
end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches
detachrid;
attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
set PVPKills,PVPKills+1;
set @PVPKillstoday,@PVPKillstoday+1;
set #PVPKillsAccount,#PVPKillsAccount+1;
setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;
l_ladder:
set @considerdeath,0;
for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
 if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder
  //Check if Death plays a role on the position
  if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
  //Check if the player only topped his own scores
  if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
   set $terces_PVP_kills[@PosinLadder],PVPKills;
   set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
   end;
  }
  //Moves all characters in the Ladder
  for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
   if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
 //If the player already is in the Ladder it only has to move players between characters new position and characters old position
 callsub L_LadderMove,0;
 end;
   }
   else if (@beginmoving == (@PosinLadder+@considerdeath)){
 //Player is not in the Ladder and therefor it has to move all players from characters new position downwards
 callsub L_LadderMove,1;
 end;
   }
  }
  end;
 }
}
end;

L_LadderMove:
if (getarg(0) == 0) set @length,@beginmoving;
if (getarg(0) == 1) set @length,$@LadderLength;
for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
 set @movecycle, @movecycle - 1){
 set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
 set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
 set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
 set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
}
//sets the character's stats in the new position
set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
//Experience Gain
if ($@LadderExpGain == 1){
 set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
 dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
}
//Zeny Gain
if ($@LadderZenyGain == 1){
 set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
 dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
}
//Announcement (Setting for Char)
if (pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
//Announcement (Setting for Account)
if (#pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
end;
OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
 set PVPDeaths,0;
 set @PVPDeathstoday,0;
 set #PVPDeathsAccount,0;
 set PVPKills,0;
 set @PVPKillstoday,0;
 set #PVPKillsAccount,0;
 set terces_PVP_resets,$terces_PVP_resets;
}
if ($@LadderAskLogin == 0){
if (#pvpbroadcast == 2) goto L_ignore;
if (pvpbroadcast == 2) goto L_ignore;
if (#pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;
L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_broadcast:
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
}
prontera.gat,146,190,5 script PvP Ladder 467,{
if ($@LadderChatRoom == 1) {
delwaitingroom;
 waitingroom "PvP Top "+$@LadderLength+"",0;   // Look on the configuration!
}
set @name$,"[PvP-Ladder]";
//Colour of:   Position Name  Kills  Deaths  Time
setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800";
if ($@LadderAskLogin == 1){
if (#pvpbroadcast == 2) goto  access_eng;
if (pvpbroadcast == 2) goto  access_eng;
if (#pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;
L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_broadcast:
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
access_eng:
mes @name$;
mes "Hello "+strcharinfo(0)+"...";
mes "If you want to I can show you your PVP stats.";
next;
M_selection_eng:
if ( getgmlevel () < $@LadderGMMenu )
 menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
else
 menu "[GM MENU]",GMMenu,"[uSER MENU]",UserMenu;
UserMenu:
menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
GMMenu:
mes "PVP Ladder Script";
mes "Version: 1.7.3";
mes "Status of functions: ";
mes "Reset Ladder: No Bugs";
mes "Delete Char on the ladder: BETA [Not working perfect]";
menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng;
M_Ladder_eng:
mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
mes "It'll be viewed like this:";
mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
next;
callsub L_Ladder;
goto M_selection_eng;
M_seitLogin_eng:
mes @name$;
mes "Your stats since your login:";
mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_dieserChar_eng:
mes @name$;
mes "Your stats of this Char:";
mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_vomAccount_eng:
mes @name$;
mes "Your stats of the whole account:";
mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_abbrechen_eng:
mes @name$;
mes "OK. You can come back to me and see your stats whenever you want.";
close;
L_del_char:
if (getgmlevel() < 99) end;
mes "Do you want to delete a char on the Ladder?";
if (select ("Yes","No") == 2) goto L_end;
next;
mes "Please give me the Ladder Position of the Char";
input $@CharLadderInput;
set $@CharLadder, $@CharLadderInput;
deletearray @PosinLadder, $@CharLadderInput;
next;
mes "THIS IS ONLY  BETA";
mes "When this step has not worked PLEASE wait until the next Update for this script";
mes "Please don't request support when this step has not worked";
close;
L_reset:
if (getgmlevel() < 99) end;
mes "Do you want to reset the ladder?";
if (select ("Yes","No") == 2) goto L_end;
mes "Are you really really sure you want to reset it?";
menu "Yes, ffs!!",-,"No",L_end;
deletearray $terces_PVP_kills,128;
deletearray $terces_PVP_deaths,128;
deletearray $terces_PVP_names$,128;
deletearray $terces_PVP_times,128;
set $terces_PVP_resets,$terces_PVP_resets +1;
L_end:
mes "Okay...cya";
close;

L_Ladder:
for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
 for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
  if ($terces_PVP_names$[@x] != ""){
   mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
  } else {
   mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
  }
 }
 next;
}
return;
}
function script Gettime {
if (getarg(0)==0) return;
set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;
set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";
return (@result$);
}

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That, is an old script. It is a txt based one at that. It doesn't store information into a sql_db but instead into $variables. You should update that, with one we have here in rAthena. (That's my suggestion).

Or if you refuse, you have the option of requesting that this script be transfered to a sql format, but i am almost positive, that your going to be told to just use an existing sql pvp_ladder script.

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Problem solved. Thanks @GmOcean for the tips.

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