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Tournament Test/Debuggers


GmOcean

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Okay, so I made this tournament script last night, but I don't really have time to test for errors / problems, as I'll be busy with Military crap this next week. So i'm posting it here so people can test it, and give feedback on what needs to be done. Or if you can spot problems right off the bat, just post them here, and I'll make the changes/configurations as needed. Thank you, those willing to put forth the time.

Information about the script can be found in the first 35 lines. Thank you again for taking the time, to mess around with this script lol.

final_tournament.txt

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ill test this..

npc is not showing

- ok i saw the npc, but when i kill a monster it automatic warp me to the npc where the tournament npc is located

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I think it's because GmOcean use

OnNPCKillEvent:
stopnpctimer;
if(killerrid == $@fighter[($@round[1])]){set $@winner,1;}
if(killerrid == $@fighter[($@round[2])]){set $@winner,2;}
goto OnTimeOut2;
end;

Instead of OnPCDieEvent.

Edited by nanakiwurtz
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Did I? Wasn't supposed to be there. I think my N key got stuck and double pressed when I held shift for PC. Lmao, that would explain why it didn't trigger right. Also, I know there aren't any checks to prevent it from warping you in. A normal pvp situation but, that's for testing purposes. Adding checks is easy, once the main function works. Thanks for the info, I'll make the changes later today when I head home @.@

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22download but no bug report.. please report the bug here so tha gmocean can clean the script

Edited by GM Takumirai
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Lol, don't worry, i expected as much. It's okay, i've managed to make some headway with it. I'll run some tests tomorrow as it seems i'll have some free time.

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Will test this by now, feed back later.

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@GM Ocean

how to make this a party registration of 4 team 7vs 7?? is't possible?

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It's possible, however, it'd require an extensive amount of tweaking. It won't be as simple as simply switching, the registration method, and warp techniques. If I were to configure it to do as you ask, while still keeping it's way of deciding a winner, and fighting order. I'd need to calculate HP for each individual player in each party and calculate from there (assuming one party doesn't get wiped out). But, yes as you asked it is possible. You'll just have to give me some time as my plate is already currently filled with ' Roasted ' Event scripts.. lol. Just a little-AFTER-thanksgiving humor.

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Hahaha happy thanks giving anyway..

- a 4 team compose of 7 member will register

team A

team B

team C

team D

from the team we divide it to 2 division

division 1 and division 2

in division 1

team A vs team B

team A and team B will fight each other for 3 rounds [ or lets make it a BG scoring first player to get 3 points win ]

next

in division 2

team C and team D will fight each other for 3 rounds .

who ever win in division 1 will fight the winner of division 2..

- we can make it a GM activation npc [only GM can activate]

- or we can make it a automated npc activation

- it will be good if its automated give the prize to the winner.. [ if not possible ] a winner team will be posted by the NPC ] - so that GM will just manually give to those winner..

also lets put a set wall per match and a count down..

- if it's also possible . every match map will be change

example first match will be guild_vs1 after that next match guild_vs2..

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All of those are possible, it's just, i'm going to have to decline a few of those requests lol.

1. I will not make it each fight consist of 3 rounds (aka best out of 3 wins). I understand that this is for each fight, but i prefer to have it a 1round fight.... It is a tournament after all. Everybody should be a the top of their game lol.

2. I do not feel like using the BG score system to decide the winner either. If i did this would by default, be considered a BG_Tournament. And well, if I wanted to do that, I would have released a BG event script lol. (But for now, let's stick to letting Annieruru produce her BG scripts first, since it's currently caught her interest).

Some of the things i will take into consideration however are:

1. Coutdown before each fight, and a wall to seperate teams before the actual fighting begins

2. Different maps for each round.

Don't be offended by my response, I am not angry at all, it's just as this is not an official request, i've decided to go about your requested render of my script in my own direction.

But to those out there who are reading this, you are free to use my script as a template, if you wish to make his script as he intended.

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