Cyrix Posted November 18, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 150 Reputation: 13 Joined: 02/16/12 Last Seen: April 10, 2023 Share Posted November 18, 2012 (edited) where I change the time that the player is petrified? thx Edited November 18, 2012 by Cyrix Quote Link to comment Share on other sites More sharing options...
malufett Posted November 19, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 554 Reputation: 70 Joined: 04/04/12 Last Seen: November 8, 2013 Share Posted November 19, 2012 @status.c find this line case SC_ADORAMUS://Arch Bishop if (sd) tick>>=1; //Half duration for players. case SC_STONE: case SC_FREEZE: sc_def = 3 +status->mdef; break; case SC_CURSE: then add tick += 'your desired duration'; after 'sc_def' this will add/subtract the global duration of SC_STONE and take note its in millisecond and don't forget to recompile Quote Link to comment Share on other sites More sharing options...
Cyrix Posted November 19, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 150 Reputation: 13 Joined: 02/16/12 Last Seen: April 10, 2023 Author Share Posted November 19, 2012 (edited) thx... Solved case SC_ADORAMUS://Arch Bishop if (sd) tick>>=1; //Half duration for players. case SC_STONE: sc_def = 3 +status->mdef; tick = 'your desired duration'; break; case SC_FREEZE: sc_def = 3 +status->mdef; break; case SC_CURSE: Edited November 19, 2012 by Cyrix Quote Link to comment Share on other sites More sharing options...
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Cyrix
where I change the time that the player is petrified?
thx
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