Jump to content
  • 0

Custom pre-slot item?


lnteractive

Question


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  22
  • Reputation:   0
  • Joined:  10/19/12
  • Last Seen:  

Is it actually possible to create an item that is already slotted or stat enchanted in the item_db?

For example.

Creating an item 123123123

@item 123123123 gives you a +3 str unfrozen coat [1] Obviously the slot is occupied.

I know that simply making an item box and having the item script do @item2 will serve this purpose, however what about just creating the item directly.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

seriously ....

http://www.eathena.w...dpost&p=1473855

I think my getitemname2 function needs some more advertising

*getitem2 script command can do it

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  22
  • Reputation:   0
  • Joined:  10/19/12
  • Last Seen:  

I'm talking about creating an ACTUAL item that is already SLOTTED.

That means by doing @Item 123123123 I'm creating and ITEM that is already SLOTTED with a MARC CARD.

Let me break it down to even simpler terms.

item 123123123 = item slotted with marc card.

Thanks for your prompt reply.

Edited by lnteractive
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  42
  • Reputation:   0
  • Joined:  08/22/12
  • Last Seen:  

Here's the code to create the Unfrozen Coat[1] with +3 Str (Slot Unoccupied)

@item2 2310 1 0 0 0 0 0 4702 4105

Is it actually possible to create an item that is already slotted or stat enchanted in the item_db?

Its not possible.. Only *getitem2 script command can do it just like the 'pro' annieruru said :)

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

@item2 1201 1 1 0 0 0 0 0 4105

prontera,159,172,5	script	market#2	100,{
getitem2 1201, 1,1,0,0, 0,0,0,4105;
end;
}

unless I misunderstand what you are saying

EDIT:

oh, items that already enchanted inside item_db table

why not just make a new item with the new bonus ... and duplicate with item_avail.txt

and your theory also sounds wrong

enchantment in RO means slot card into non-slotted area .......

unless your 'enchantment' has other different meaning

Edited by AnnieRuru
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  22
  • Reputation:   0
  • Joined:  10/19/12
  • Last Seen:  

I've actually came to a decision to make a new item with the same bonus that a marc card will provide, I was just asking around to see if it's possible.

Yes, enchant adds adds the rune to the 2nd 3rd or 4th slot, that's what I mean.

But seeing it's not possible, just a box that uses item2 script will work.

Thanks for the replies guys!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...