Currently I have a script that when you equip an item, it calls a function which basically resets all your parameters (stats, atk, hit, aspd, etc) to 0/1. However, with the base level being what ever it could be, that adds things like HP, hit, etc.
I'm here requesting someone to possibly help me with a "bonus" script that would reduce your base level / job level to 1 when equipped, and like other bonuses, revert it back when unequipped. It would be something like:
bonus bBaseLevel, -200;
bonus bJobLevel, -70;
A couple notes though:
1) If base level was at 100, this would simply bring it down to 1, not 0 or any negative numbers that can't naturally happen
2) If base level was 100, and after equipping this, it becomes 1, unequipping it should not bring it to 200; Simply take away the negative levels, bringing it where it was before.
Edit:
3) Upon base level returning, status points shouldn't be returned
Question
Bake Mono
Currently I have a script that when you equip an item, it calls a function which basically resets all your parameters (stats, atk, hit, aspd, etc) to 0/1. However, with the base level being what ever it could be, that adds things like HP, hit, etc.
I'm here requesting someone to possibly help me with a "bonus" script that would reduce your base level / job level to 1 when equipped, and like other bonuses, revert it back when unequipped. It would be something like:
bonus bBaseLevel, -200;
bonus bJobLevel, -70;
A couple notes though:
1) If base level was at 100, this would simply bring it down to 1, not 0 or any negative numbers that can't naturally happen
2) If base level was 100, and after equipping this, it becomes 1, unequipping it should not bring it to 200; Simply take away the negative levels, bringing it where it was before.
Edit:
3) Upon base level returning, status points shouldn't be returned
Edited by Bake MonoLink to comment
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