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wazon21

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I need help to edit the skill enchant deadly poison that can not be used and usable paladin defend because it makes you walk slow

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/db/re/skill_db.txt or /db/prere/skill_db.txt

378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,  ASC_EDP,Enchant Deadly Poison

Replace with

//378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,  ASC_EDP,Enchant Deadly Poison

For Paladin part, I don't understand what are you trying to say :P sorry

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skill set need not to use deadly potion yggs

378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0, ASC_EDP,Enchant Deadly Poison

and defender for cruzade when activating the skill let me slow

257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, CR_DEFENDER,Defending Aura

Thx u /oops

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Sorry but I still don't understand... For Enchant Deadly Potion, you want to take off the Deadly Potion requirement? and for Paladin's Defender, I still don't get it.

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I need to know how to fix the yggs when the player is using enchant deadly poison. And fix the paladin's defending aura for a faster movement speed (the normal speed)when is used

Edited by wazon21
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Alright. Now I don't understand what Yggdrasil Berry has to do with Enchant Deadly Potion. They are 100% un-related.

For Defender's SC Speed, open status.c and go to line 5086 find:

 if( sc->data[sC_DEFENDER] )
  speed = max(speed, 200);

Edit the speed value. It can be like "speed = 200;"

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i change if( sc->data[sC_DEFENDER] )

speed = max(speed, 100);

Low move = What happen :/

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@darristan, i tried that but it makes me error on this

status.c:1536: error: conflicting types for 'status_check_skilluse'
status.h:1802: error: previous declaration of 'status_check_skilluse' was here
status.c: In function 'status_calc_mob_':
status.c:2041: error: 'struct unit_data' has no member named 'skill_id'
status.c:2042: error: 'struct unit_data' has no member named 'skill_lv'
status.c:2043: error: 'struct unit_data' has no member named 'skill_id'
status.c:2044: error: 'struct unit_data' has no member named 'skill_lv'
status.c:2046: error: 'struct unit_data' has no member named 'skill_lv'
status.c: In function 'status_calc_npc_':
status.c:3231: error: 'struct npc_data' has no member named 'status'
status.c:3251: error: 'struct npc_data' has no member named 'stat_point'
status.c:3252: error: 'struct npc_data' has no member named 'stat_point'
status.c:3253: error: 'struct npc_data' has no member named 'stat_point'
status.c:3254: error: 'struct npc_data' has no member named 'stat_point'
status.c:3255: error: 'struct npc_data' has no member named 'stat_point'
status.c:3256: error: 'struct npc_data' has no member named 'stat_point'
status.c:3258: error: 'struct npc_data' has no member named 'level'
status.c:3259: error: 'struct npc_data' has no member named 'status'
status.c: In function 'status_calc_speed':
status.c:5093: error: 'struct unit_data' has no member named 'skill_id'
status.c:5095: error: 'struct unit_data' has no member named 'skill_id'
status.c:5096: error: 'struct unit_data' has no member named 'skill_lv'
status.c: In function 'status_get_lv':
status.c:5781: error: 'TBL_NPC' has no member named 'level'
status.c: In function 'status_get_status_data':
status.c:5810: error: 'TBL_NPC' has no member named 'status'
status.c: In function 'status_get_base_status':
status.c:5826: error: 'TBL_NPC' has no member named 'status'
status.c: In function 'status_get_def':
status.c:5837: error: 'struct unit_data' has no member named 'skill_id'
status.c: In function 'status_change_start':
status.c:8600: error: 'MH_MD_FIGHTING' undeclared (first use in this function)
status.c:8600: error: (Each undeclared identifier is reported only once
status.c:8600: error: for each function it appears in.)
status.c:8600: error: 'MH_MD_GRAPPLING' undeclared (first use in this function)
status.c: In function 'status_change_timer':
status.c:10196: error: 'struct s_skill_magicmushroom_db' has no member named 'skill_id'
make[1]: *** [obj_sql/status.o] Error 1

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