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Posted

Alright lets do this in item_db then. But I'm not sure what do you want from this script. You used ! argument.

if(!isequipped(2703=2,4403=2)) { bonus bDelayRate,-70; }

If you are trying to make If 2 Expert Ring and 2 Kiel is worn, decrease 70% delay. Then it would result total of 140% delay decrease which doesn't make any sense.

Posted

i think the OP is under the impression that Kiel cards & expert rings don't stack. Which they do. So, unless you want them to have -140% cast delay, you need to change that, or remove it all together.

Posted

Alright lets do this in item_db then. But I'm not sure what do you want from this script. You used ! argument.

if(!isequipped(2703=2,4403=2)) { bonus bDelayRate,-70; }

If you are trying to make If 2 Expert Ring and 2 Kiel is worn, decrease 70% delay. Then it would result total of 140% delay decrease which doesn't make any sense.

hmm..how will it be 140% sir?..coz I know a kiel has only -30% delay, expert ring is -5%..if you combine it, it will result total of 35% then if you wear 2kiels+2expert total of 70% correct me if im wrong..

Posted (edited)

It will be total of 70% if you wearing 2 Kiel, 2 Expert Ring and now you are doing item combo effect, which will bring another 70% (According your script).

EDIT:

ahh..now I understand..but is it possible to just have -70%?..

Edited by onli0721
Posted

You don't have to do anything, by default when they wear 2 Expert and 2 Kiel it will already be -70%. (30% * 2 + 5% * 2)

but sir I just edit my kiel card script to this

bonus bDelayRate,-30 / isequippedcnt(4403)

so that any player wearing 2 or 3 kiel cards will just get an effect of bDelayRate -30%..

now Im trying to edit expert ring and giving an item combo...if wearing 2kiels+2expert will get -70%

I hope you understand my point :(

Posted (edited)

Replace this into Expert Ring's script:

bonus bDelayRate,-5; bonus bUseSPrate,5; if(isequipped(2703,4403)) { bonus bDelayRate,-15; }

It work like this:

Kiel 1 - 30%

Kiel 2 - 30% (Effect nil)

Expert Ring 1 - 5%

Expert Ring 2 - 5%

1 Pair Bonus - 15%

2 Pair Bonus = 30% (Covered up Kiel 2 nil effect)

This will give bonus -15% delay when 1 Expert Ring and 1 Kiel is worn. So when you have 2 Kiel and 2 Expert Ring it will return a bonus of -30% delay (Which covered up your previous script that blocks 2nd Kiel effect).

Edited by darristan
Posted (edited)

EDIT:

problem solved...after I used this script..

btw...thank you darristan /no1

{ bonus bDelayRate,-5; bonus bUseSPrate,5; if (isequippedcnt(4403) >= 2 && isequippedcnt (2703) >= 2) {bonus bDelayRate,-30;} },{},{}

Edited by onli0721

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