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This item script


insarius

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{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},

I know that when you get hit you auto-cast something, but what?

What's the AL stand for?

I know it casts Increase Agility, at level 1 at 1% chance? or... ?

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AL stands for the job name AL - Acolyte

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AL stands for the job name AL - Acolyte

Thanks. :D

And it casts level 1 at 1% chance or not?

Edited by insarius
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{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10;

make it

{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,1;

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{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10;

make it

{ bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,1;

No no, I mean the original script;

is it 1% chance to cast level 1 agi or level 10 agi or?

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try to use this much better

bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)

Target must be within spell's range to go off.

i:

0=cast on self

1=cast on enemy, not on self

2=use random skill lv in [1..y]

3=1+2 (random lv on enemy)

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try to use this much better

bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)

Target must be within spell's range to go off.

i:

0=cast on self

1=cast on enemy, not on self

2=use random skill lv in [1..y]

3=1+2 (random lv on enemy)

Thanks but that's not what I meant XD

I just wanted to know what the original card did exactly.

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1% chance to cast level 1 Increase Agi to the user when being hit by direct attack

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1% chance to cast level 1 Increase Agi to the user when being hit by direct attack

Thanks! xD

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1% is supposed be 10 instead of 1. Because it's divided by 10.

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