I'm in need of help coding a "Ghost" NPC which disappears on "Next" and reappears several minutes after the player presses "Close"
mes "Huh?";
next;
disablenpc "Ghost";
mes "I thought I saw someone standing there?";
mes "My my mistake, maybe.";
enablenpc "Ghost"
close;
Secondly, how do I make a message box pop out when a player enters a specific portal? It's like Player A enters Room A's portal. Upon entering, a message box appears "This place stinks, let's get out", and upon clicking on "Close", the player is warped back to a set point.
Question
Bert
I'm in need of help coding a "Ghost" NPC which disappears on "Next" and reappears several minutes after the player presses "Close"
Secondly, how do I make a message box pop out when a player enters a specific portal? It's like Player A enters Room A's portal. Upon entering, a message box appears "This place stinks, let's get out", and upon clicking on "Close", the player is warped back to a set point.
Thanks in advance, seniors!
Edited by Bert8 answers to this question
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