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Posted

You should fix the indentation, ex:

    	if(@equip != -1 && @view > 0) {
      //note: yes...i'm using atcommand here cause for some reason 
      //      'setlook' has permanent effects...last time i checked at least
        	 if(@equip & 1)
		 atcommand "@changelook 3 " + @view;
          	 if(@equip & 256)
              	 atcommand "@changelook 1 " + @view;
           	if(@equip & 512) 
		 atcommand "@changelook 2 " + @view;
   }

In all honesty, I don't see why someone would opt to use this instead of an easily-configurable dynamic script, but I guess that's not my call to make.

Posted

Thanks for fixing it, the reason why I posted this, cause someone was looking for a simple quest npc script with preview of it. Some of the contributer posted a dynamic script, and he doesn't want it , that's why I tried to posted mine.

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