need help for this script edit, this NPC is for donation giver NPC:
-If NPC is clicked by GM, NPC will ask the GM the exact name of the player that will receive the reward. The player will be notified by a dispbottom that he/she has a pending reward until he/she has already claimed it. (Offline or Online player can receive it)
-NPC will ask what item # will be given to the player.A msg box will inform the GM what item will be given.
-NPC will ask how many # of items will be given to the player.
-NPC will display the informations given by admin
-NPC will ask if this will be finalized.
-if NPC is clicked by player, NPC have msg box asking "Do you want to claim you rewards?" and options "Yes" or "No"
-If yes, check the player weight(If(weight<3000)) give the item to the player and announce: "Player has claimed his donation", else, msg box will appear. you are overweight then close.
-If option selected = no. NPC will end.
The idea is still like the code bellow, with logs, list the unclaimed rewards, delete a reward, delete all unclaimed reward, and manage logs.
Thank you everyone
//===== eAthena Script =======================================
//= Item Rewards NPC
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
//= Useful for event rewards, when a player is not necessarily online.
//= Logging is available, if needed (holds 128 names).
//= Note: Unclaimed rewards are limited to 64 at a time.
//============================================================
prontera,138,172,6 script Claim Donation 790,{
waitingroom "Claim your donations here!",0;
// --------------------- Config ---------------------
// Package format is "ID1,Count1,ID2,Count2,..."
// GM Access: Level required to open the GM menu.
// GM Delete: Level required to erase entries.
// GM Logging: Level required to manage logs.
set .GMAccess,99;
set .GMDelete,99;
set .GMLogging,99;
set .PackageCount,6;
setarray .Package1[0],7179,50;
// --------------------------------------------------
if (getgmlevel() >= .GMAccess) goto GM_Menu;
mes "[GM Donation NPC]";
set .@i,0;
while (.@i < getarraysize($itemreward$)) {
if (strcharinfo(0) == $itemreward$[.@i]) goto GetReward;
set .@i, .@i+2; }
mes "You have no rewards pending.";
close;
GetReward:
if (((Weight*100)/MaxWeight) > 49) {
mes "You are over the weight limit."; close; }
if (!checkweight(5055,getarraysize(getd(".Package"+$itemreward$[.@i+1])))) {
mes "Clear space in your inventory."; close; }
set .@j,0;
while (.@j < getarraysize(getd(".Package"+$itemreward$[.@i+1]))) {
getitem getd(".Package"+$itemreward$[.@i+1]+"["+.@j+"]"),getd(".Package"+$itemreward$[.@i+1]+"["+(.@j+1)+"]");
set .@j, .@j+2; }
specialeffect2 248;
announce "Donation:"+ strcharinfo(0)+" has received Donation Package "+$itemreward$[.@i+1]+"!",0;
deletearray $itemreward$[.@i],2;
mes "Here you go!";
close;
OnMinute00:
OnMinute30:
if (!getarraysize($itemreward$)) end;
set .@i,0;
while (.@i < getarraysize($itemreward$)) {
message $itemreward$[.@i],"[You have a Donation pending. See the GM Donation NPC.]";
sleep 10;
set .@i, .@i+2; }
end;
GM_Menu:
mes "[GM Donation NPC]";
mes "What would you like to do?";
next;
switch(select(" ~ ^FF55FFPackage information^000000: ~ ^FF55FFList unclaimed rewards^000000: ~ ^00D900Give a reward^000000: ~ "+((getgmlevel()<.GMDelete)?"^777777":"^DE0000")+"Delete a reward^000000: ~ "+((getgmlevel()<.GMDelete)?"^777777":"^DE0000")+"Delete all unclaimed rewards^000000: ~ "+((getgmlevel()<.GMLogging)?"^777777":"^55AAFF")+"Manage logs^000000: ~ [Close]")) {
case 1:
mes "[GM Donation NPC]";
set .@j,1;
while (getd(".Package"+.@j)) {
mes "^660099Package " + .@j + ":^000000";
set .@i,0;
while (.@i < getarraysize(getd(".Package"+.@j))) {
mes " ~ " + getd(".Package"+.@j+"["+(.@i+1)+"]") + "x " + getitemname(getd(".Package"+.@j+"["+(.@i)+"]"));
set .@i, .@i+2; }
set .@j, .@j+1; }
next;
goto GM_Menu;
case 2:
mes "[GM Donation NPC]";
mes "Used space: ^F52887" + (getarraysize($itemreward$)/2) + "^000000/64";
mes "--------------------------------";
set .@i,0;
while (.@i < getarraysize($itemreward$)) {
mes "^B041FF" + $itemreward$[.@i] + "^000000: package #" + $itemreward$[.@i+1];
set .@i, .@i+2; }
next;
goto GM_Menu;
case 3:
mes "[GM Donation NPC]";
if (getarraysize($itemreward$) > 127) {
mes "No more names can be stored.";
mes "Delete some values and try again.";
next;
goto GM_Menu; }
mes "Input a name, then a package number.";
input .@name$;
query_sql "SELECT `char_id` FROM `char` WHERE `name` = '"+.@name$+"'",.@charid;
if (!.@charid) { mes "The name is invalid."; next; goto GM_Menu; }
else set .@charid,0;
input .@package,1,.PackageCount;
next;
mes "[GM Donation NPC]";
mes "Player: ^B041FF" + .@name$ + "^000000";
mes "Package: ^B041FF#" + .@package + "^000000";
mes " ";
mes "Are you sure?";
if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto GM_Menu; }
setarray $itemreward$[getarraysize($itemreward$)],.@name$,.@package;
message .@name$,"[You have a Donation pending. See the GM Donation NPC at @warp prontera 148 160.]";
if ($itemlog) {
if (getarraysize($itemlog1$) > 127) {
deletearray $itemlog1$[0],1;
deletearray $itemlog2$[0],1; }
setarray $itemlog1$[getarraysize($itemlog1$)],strcharinfo(0);
setarray $itemlog2$[getarraysize($itemlog2$)],.@name$; }
mes "Reward added.";
next;
goto GM_Menu;
case 4:
mes "[GM Donation NPC]";
if (getgmlevel() < .GMDelete) {
mes "You are not permitted to delete entries."; next; goto GM_Menu; }
mes "Input a name to cancel a reward.";
input .@name$;
set .@i,0;
while (.@i < getarraysize($itemreward$)) {
if ($itemreward$[.@i] == .@name$) {
deletearray $itemreward$[.@i],2;
mes "Name cleared."; next; goto GM_Menu; }
set .@i, .@i+2; }
mes "The name is invalid.";
next;
goto GM_Menu;
case 5:
mes "[GM Donation NPC]";
if (getgmlevel() < .GMDelete) {
mes "You are not permitted to delete entries."; next; goto GM_Menu; }
mes "^FF0000This action cannot be undone.^000000";
mes "Are you sure?";
mes " ";
if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto GM_Menu; }
deletearray $itemreward$[0],getarraysize($itemreward$);
mes "All entries cleared.";
next;
goto GM_Menu;
case 6:
Log_Menu:
mes "[GM Donation NPC]";
if (getgmlevel() < .GMLogging) {
mes "You are not permitted to manage logs."; next; goto GM_Menu; }
mes "Logs are currently "+(($itemlog)?"^00D900enabled^000000":"^FF0000disabled^000000")+".";
next;
switch(select(" ~ ^55AAFFView Logs^000000: ~ "+((!$itemlog)?"^00D900Enable":"^777777Disable")+" logging^000000: ~ ^DE0000Delete all logs^000000: ~ [Go back]")) {
case 1:
mes "[GM Donation NPC]";
mes "Used space: ^F52887" + (getarraysize($itemlog1$)) + "^000000/128";
mes "--------------------------------";
set .@i,0;
while (.@i < getarraysize($itemlog1$)) {
mes "^B041FF" + $itemlog1$[.@i] + "^000000: sent to ^55AAFF" + $itemlog2$[.@i] + "^000000";
set .@i, .@i+1; }
next;
goto Log_Menu;
case 2:
set $itemlog, ((!$itemlog)?1:0);
goto Log_Menu;
case 3:
mes "[GM Donation NPC]";
mes "^FF0000This action cannot be undone.^000000";
mes "Are you sure?";
mes " ";
if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto Log_Menu; }
deletearray $itemlog1$[0],getarraysize($itemlog1$);
deletearray $itemlog2$[0],getarraysize($itemlog2$);
mes "Logs cleared.";
next;
goto Log_Menu;
case 4:
next;
goto GM_Menu;
}
case 7:
close;
}
}
Question
Gelo
need help for this script edit, this NPC is for donation giver NPC:
-If NPC is clicked by GM, NPC will ask the GM the exact name of the player that will receive the reward. The player will be notified by a dispbottom that he/she has a pending reward until he/she has already claimed it. (Offline or Online player can receive it)
-NPC will ask what item # will be given to the player.A msg box will inform the GM what item will be given.
-NPC will ask how many # of items will be given to the player.
-NPC will display the informations given by admin
-NPC will ask if this will be finalized.
-if NPC is clicked by player, NPC have msg box asking "Do you want to claim you rewards?" and options "Yes" or "No"
-If yes, check the player weight(If(weight<3000)) give the item to the player and announce: "Player has claimed his donation", else, msg box will appear. you are overweight then close.
-If option selected = no. NPC will end.
The idea is still like the code bellow, with logs, list the unclaimed rewards, delete a reward, delete all unclaimed reward, and manage logs.
Thank you everyone
boomp!
Edited by JosephCodebox.
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