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Event giving exp


Beret

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Hello guys, I would like to know how to the zombie not give exp because they are giving.


prontera,158,180,5 script Novice Zumbi 100,{
       mes .nn$;
       if(.evt == 1){
               if(Class == 0 && BaseLevel == 1){
                       mes "you will be taken to the event."
                       close2;
                       warp .mp$,42,369;
                       end;
               }
               else{
                       mes "Only 1 Level Apprentices may enter event.";
                       close;
               }
       }
       else{
               mes "event this closed.";
               close;
       }
end;

OnMobDead:
       set .cnt, mobcount(.mp$,"OnMobDead");
       if(.cnt == 0){
               mapannounce .mp$,"[EVENTO] Congratulations to survivors.",bc_all;
               sleep 10000;
               mapannounce .mp$,"[EVENTO] Until the NPC to receive his prize",bc_all;
               hideoffnpc "Premio#002";
               end;
       }
end;

OnHour00:
OnHour02:
OnHour04:
OnHour06:
OnHour08:
OnHour10:
OnHour12:
OnHour14:
OnHour16:
OnHour18:
OnHour20:
OnHour22:      
       announce "[EVENT] the Novice event Zombie this open.",bc_all;
       set .evt, 1;
       mapwarp .mp$,"prontera",150,150;
       hideonnpc "Premio#002";
       killmonster .mp$,"<rótulo de evento>";
       for(set .i, 5; .i > 0; set .i,.i-1){
               announce "[EVENTO] [EVENT] the Novice event will close in Zombie "+.i+" time.",bc_all;
               sleep 60000;
       }
       announce "[EVENT] Zombie Novice event closed.",bc_all;
       sleep 10000;
       mapannounce .mp$,"Novice event the Zombie began.",bc_all;
       monster .mp$,43,369,"Zumbi",1015,10,"Novice Zumbi::OnMobDead";
end;

OnInit:
       set .nn$, "[^00AC00Novice Zumbie^000000]";       // Nome do NPC
       set .mp$, "quiz_01";                            // 42 369
       hideonnpc "Premio#002";
end;

}

quiz_01,42,369,5 script Premio#002 100,{
       if(Class == 0){
               mes "[Premio]";
               mes "you will be awarded and taken to prontera sewers.";
               close2;
               getitem 501,1;
               warp "prontera",150,150;
               end;
       }
}

Edited by Beret
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Thank you had forgotten this mapflag Euphy.

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