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Failed to Communicate with server


fictionworld

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Hello, good day,

with regards to thor patcher having an error "Failed to communicate with server", I would like to seek help. As far as I know the config is correct. Is it possible that internet connection or my choice of webhosting server may also be a factor here?

config.ini

// Thor Patcher Internal Config File
// Note: any entry leaves as blank will use default value
// True = 1
// False = 0
// Note that true or 1 both works fine (that's why I put "=")
[url]
//base_url - everything except patch files will read from here
//The address should point to a directory with / at end
//
// example:
//  http://domain.com/patch/
//	NOT
//  http://domain.com/patch
//
base_url=http://sample.domain.com/patch/
//notice_file - [Relative Address]
//You should able to access this file by combine base_url & notice_file
notice_file=notice.html
//core_file - [Relative Address]
//this internal config file only store whats required,
//but core_file is a remote config file that stores on your web host
core_file=main.ini
//TimeOut - timeout of connection in seconds
//0 is default setting, leave it as 0 unless you know what you are doing!
TimeOut=0
//=============================
// File below is on local disk
//=============================
[Local]
//status_file - [Relative Address]
//It used to store information such as last patch id etc,
status_file=sample.dat
//grf_file - [Relative Address]
grf_file=sampledata.grf
//client_file - [Relative Address]
//It's GAME EXE not patcher's
client_file=devRO.exe
//client_parameter - [self Explained]
client_parameter=-1sak1
//-----------------------------------------------------------------------
//
//  Below are advanced settings, it is not required for patcher to work
//
//-----------------------------------------------------------------------
//=============================
// Custom Skin controls
//=============================
[skin]
//windows_autosize - if set to 1, window size will automatically change depend on content size
windows_autosize=true
//windows_mode - How should windows presented?
// None - Borderless window
// Single - Window cannot resized
// Sizeable - ... what it says, however it can not resize when windows_autosize set to true / 1
window_style=None

// Width and Height of window
//windows_autosize set to 0 for this to work
// Min: 1 Max: 10000 (I don't think you would need that big)
window_width=
window_height=
// If set to true, user able to drag window by click images (background)
// recommended to true especially for boarderless window
window_handle_move=true
// Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too)
// Support  : jpg bmp
// Note	 : patcher determine image format by filename extension, use with care!
background_file=images/bg.bmp
//New style of progress bar, it used image.
NewProgressBar=False
//Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported)
ProgressBar_back=
ProgressBar_front=
// how big is progress bar? (only when NewProgressBar set to false)
progress_bar_width=305
progress_bar_height=11
// Position of progress bar
progress_bar_left=30
progress_bar_top=490
//Custom progress bar color
//Use hexadecimal of RGB [eg. #4C7D7E]
//Color for back of progress bar.
progress_bar_backcolor=
progress_bar_backcolor_end=
//Color for front of progress bar.
progress_bar_barcolor=
progress_bar_barcolor_end=
// Status message width (the one shows what patcher currently doing)
// no height
status_width=
// Text alignment
// Left , Center , Right
status_alignment=Center
// Position
status_left=10
status_top=490
//Color for status, in hexadecimal of RGB [eg. #123456]
status_color=
// control notice (News box? Mini web browser? you name it)
notice_width=350
notice_height=256
notice_left=19
notice_top=213
// For start button
start_normal=images/start1.png
start_hover=images/start2.png
start_down=images/start3.png
start_left=380
start_top=220
// For Exit button
exit_normal=images/Exit1.png
exit_hover=images/Exit2.png
exit_down=images/Exit3.png
exit_left=380
exit_top=265
//for cancel button
cancel_normal=images/cancel1.png
//cancel_hover=images/cancel2.png
//cancel_down=images/cancel3.png
//cancel_left=370
//cancel_top=482

// How many custom buttons you want to create?
// Can create up to 255 buttons (Plenty enough)
buttons=0
// - Custom buttons -
//As you can see below, it's not that hard to make custom buttons
//the number after "button" is id(depends on how many you set in buttons)
// Again, note that all image files will be embed into patcher.
// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _mode - mode for button
// 0 = open URL
// 1 = Launch file/program
// 2 = Message box
// 3 = Reserved
//button1_mode=
// _action - depend on what you set in _mode, this may vary
// ex. _mode = 0 , _action=http://google.com
// which makes user open that URL address after click that button
//button1_action=

[star Clone]
//Start button clone, I name it star clone because it's better name XD
// How many buttons you wanted?
// Again, up to 255
buttons=0
// very similar to custom buttons
// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _file - Client file
//button1_file=
//_parameter - Client parameter
//button1_parameter=-1sak1

[bGM]
//Background music, leave empty to disable (mp3/mid)
//Side note: Personally, I don't like background music in this kind situation, so think about players.
bgm=
//Loop play backgroun music? (play over and over)
//Does not work for MIDI
BGMLoop=False
//Change volume XD (1-100) [No 0.. pointless] [MP3 ONLY]
// Recommended value: 40-60 [Respect player's ears please]
// Default: 100
Volume=100
//Note: This will override "bgm" entry when set!
//When set, patcher will scan all mp3 in specific directory (use relative path)
//It will random choose one when launch
//eg. ./BGM/
BGMDir=
[Misc]
//Set to true if you want patcher allow to start game when unable to connect webserver
Continue On Connection Fail=False
//What will the window title called?
Title=sample Patcher

main.ini

//Thor Patcher remote config file
[Main]
//Allow patching or not?
allow=true
//Should patcher ignore everything else and finish patch immediately?
Force_Start=false
//if not, what message should appear?
policy_msg=Server is taking a nap.
//file_url - patch files should ALL put here.
// This config entry will override the one in embed config.
// o HTTP:
//		 http://domain.com/dir/
// o FTP:
//		 ftp://domain.com/dir/
//	 o With <Username> [Password] [Port]
// ftp://username:[email protected]:port/dir/
//	 o Note: username is required if want put password, otherwise everything is optional.
file_url=http://sample.domain.com/patch/files/
[Patch]
//use CheckSum tool, hash for client & patcher
// used to make sure exe is up to date
//  (leave empty to disable this feature)
ClientSum=
PatcherSum=

//This is compressed file for patcher & client update
// To make these work, ClientSum and/or PatcherSum can't be empty
// Note: these files should put same place as patch file (file_url in internal config)
//Relative address, not FULL URL!
ClientPath=
PatcherPath=
// Patch list file
PatchList=sampleplist.txt
[stars]
// Shining o.O (Anyways, its for start button clones)
// Since orignal client has check sum.. why not for clones? XD

//How many? (it should same as amount of start button clone, but of course it's your choice)
clients=0
// _sum - checksum, use CheckSum tool.
//client1_sum=
// _Name - Filename of exe
//client1_Name=
// _Path - Path for file [Compressed]
//client1_Path=
[Misc]
//Set a limit for fragment, when reach this limit, patcher will ask user to defrag
FragmentLimit=50

am I still missing? Thank you in advance

Edited by fictionworld
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file_url=http://sample.domain.com/patch/files/ is this really your web patch? if not then change it

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