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Patcher doesn't read patch?


Kurby

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Patcher starts up, but doesn't read the patch? Does nothing, but lets me start game and exit..

Did I put the wrong directory or something, somewhere?

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Which patcher are you using? If you're using Thor Patcher try deleting the .dat file, and re-patch.

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I am assuming that you are using Thor Patcher. Delete server.dat on your folder and run the patcher again to see if it really patches.

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I am assuming that you are using Thor Patcher. Delete server.dat on your folder and run the patcher again to see if it really patches.

server.dat would be located where? :P

Well, now it says can't get the patch?

Edited by Kurby
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You should have that file in your RO folder when you run the patcher.

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You should have that file in your RO folder when you run the patcher.

I found it, deleted it now it says failed to get patch? :o

Anyone know? Let me know if you need any of my config.ini info, I'll gladly post it :P

How exactly would I know if the patch worked..? It says it patched, but I still can't spawn the items I tried patching to the grf?

Edited by Kurby
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Do post your config.ini

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Do post your config.ini

I believe it does patch, but when I spawn the item it shows an unknown item..?


// Thor Patcher Internal Config File
// Note: any entry leaves as blank will use default value

// True = 1
// False = 0
// Note that true or 1 both works fine (that's why I put "=")

[url]
//base_url - everything except patch files will read from here
//The address should point to a directory with / at end
//
// example:
//  http://domain.com/patch/
//	NOT
//  http://domain.com/patch
//
base_url=http://localhost/thor/

//notice_file - [Relative Address]
//You should able to access this file by combine base_url & notice_file
notice_file=http://localhost/thor/notice.html

//core_file - [Relative Address]
//this internal config file only store whats required,
//but core_file is a remote config file that stores on your web host
core_file=main.ini

//TimeOut - timeout of connection in seconds
//0 is default setting, leave it as 0 unless you know what you are doing!
TimeOut=0

//=============================
// File below is on local disk
//=============================
[Local]
//status_file - [Relative Address]
//It used to store information such as last patch id etc,
status_file=server.dat

//grf_file - [Relative Address]
grf_file=data.grf

//client_file - [Relative Address]
//It's GAME EXE not patcher's
client_file=MilleniumRO.exe

//client_parameter - [self Explained]
client_parameter=-1sak1

//-----------------------------------------------------------------------
//
//  Below are advanced settings, it is not required for patcher to work
//
//-----------------------------------------------------------------------

//=============================
// Custom Skin controls
//=============================
[skin]
//windows_autosize - if set to 1, window size will automatically change depend on content size
windows_autosize=true

//windows_mode - How should windows presented?
// None - Borderless window
// Single - Window cannot resized
// Sizeable - ... what it says, however it can not resize when windows_autosize set to true / 1
window_style=None


// Width and Height of window
//windows_autosize set to 0 for this to work
// Min: 1 Max: 10000 (I don't think you would need that big)
window_width=
window_height=

// If set to true, user able to drag window by click images (background)
// recommended to true especially for boarderless window
window_handle_move=true

// Image for background (DOES NOT READ FROM DIRECTORY OF PATCHER, the config packer will put image inside patcher too)
// Support  : jpg bmp
// Note	 : patcher determine image format by filename extension, use with care!
background_file=images/woa.bmp

//New style of progress bar, it used image.
NewProgressBar=False

//Image of progress bar(only when ProgressBar set to true, currently only BMP & JPG supported)
ProgressBar_back=
ProgressBar_front=

// how big is progress bar? (only when NewProgressBar set to false)
progress_bar_width=305
progress_bar_height=11

// Position of progress bar
progress_bar_left=30
progress_bar_top=495

//Custom progress bar color
//Use hexadecimal of RGB [eg. #4C7D7E]
//Color for back of progress bar.
progress_bar_backcolor=
progress_bar_backcolor_end=

//Color for front of progress bar.
progress_bar_barcolor=
progress_bar_barcolor_end=

// Status message width (the one shows what patcher currently doing)
// no height
status_width=

// Text alignment
// Left , Center , Right
status_alignment=Left

// Position
status_left=35
status_top=508

//Color for status, in hexadecimal of RGB [eg. #123456]
status_color=

// control notice (News box? Mini web browser? you name it)
notice_width=410
notice_height=256
notice_left=19
notice_top=208

// For start button
start_normal=images/start1.png
start_hover=images/start2.png
start_down=images/start3.png

start_left=81
start_top=482

// For Exit button
exit_normal=images/Exit1.png
exit_hover=images/Exit2.png
exit_down=images/Exit3.png

exit_left=275
exit_top=482

// for cancel button
cancel_normal=images/cancel1.png
cancel_hover=images/cancel2.png
cancel_down=images/cancel3.png

cancel_left=335
cancel_top=482


// How many custom buttons you want to create?
// Can create up to 255 buttons (Plenty enough)
buttons=0

// - Custom buttons -
//As you can see below, it's not that hard to make custom buttons
//the number after "button" is id(depends on how many you set in buttons)
// Again, note that all image files will be embed into patcher.

// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _mode - mode for button
// 0 = open URL
// 1 = Launch file/program
// 2 = Message box
// 3 = Reserved
//button1_mode=
// _action - depend on what you set in _mode, this may vary
// ex. _mode = 0 , _action=http://google.com
// which makes user open that URL address after click that button
//button1_action=


[star Clone]
//Start button clone, I name it star clone because it's better name XD
// How many buttons you wanted?
// Again, up to 255
buttons=0

// very similar to custom buttons

// _normal - image file when button is in normal status
//button1_normal=
// _hover - image file when user hover on it
//button1_hover=
// _down - image file when user mouse down on it
//button1_down=
// _left/_top - position of button
//button1_left=
//button1_top=
// _file - Client file
//button1_file=
//_parameter - Client parameter
//button1_parameter=-1sak1


[bGM]
//Background music, leave empty to disable (mp3/mid)
//Side note: Personally, I don't like background music in this kind situation, so think about players.
bgm=

//Loop play backgroun music? (play over and over)
//Does not work for MIDI
BGMLoop=False

//Change volume XD (1-100) [No 0.. pointless] [MP3 ONLY]
// Recommended value: 40-60 [Respect player's ears please]
// Default: 100
Volume=100

//Note: This will override "bgm" entry when set!
//When set, patcher will scan all mp3 in specific directory (use relative path)
//It will random choose one when launch
//eg. ./BGM/
BGMDir=

[Misc]
//Set to true if you want patcher allow to start game when unable to connect webserver
Continue On Connection Fail=False

//What will the window title called?
Title=MilleniumRO Patcher

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
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I have a different config.ini. I'm using 2.6.1.66. But if it patches, the problem might be in your client.

http://rathena.org/wiki/Custom_Items

Edited by Eroces
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I have a different config.ini. I'm using 2.6.1.66. But if it patches, the problem might be in your client.

http://rathena.org/wiki/Custom_Items

Hey, I just tried 2.6.1.66 it still doesn't show my item after I patch? Could you guide me through creating the patch? I have all the files.. I'm just not sure if I'm making the .thor file correctly

I believe it says it patched, but I get on and spawn an item I tried patching it shows Unknown Item as apple.

I got it to make the .grf, but it didn't merge it with the data.grf?

Edited by Kurby
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You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first.

[Data]
0=yourdata.grf
1=data.grf

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You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first.

[Data]
0=yourdata.grf
1=data.grf


[Data]
0=clientinfo.xml
1=SparklesRO.grf
2=rdata.grf
3=data.grf

Still doesn't allow me to spawn the item I tried patching.

Any ideas?

Edited by Kurby
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You really don't need to merge it to your data.grf. Just edit your data.ini and make sure your client reads GRF first.

[Data]
0=yourdata.grf
1=data.grf


[Data]
0=clientinfo.xml
1=SparklesRO.grf
2=rdata.grf
3=data.grf

Still doesn't allow me to spawn the item I tried patching.

Any ideas?

that is wrong....

try use edit this

//grf_file - [Relative Address]

grf_file=data.grf<<<<<------your server GRF

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in your plist.txt
try putting this
1<SPACE>YOURPATCH.thor

 

then for your next patch it should look like this

1<SPACE>YOURPATCH.thor

2<SPACE>YOURPATCH2.thor

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