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cloud167

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How to change this script into making it speak only with high priests????

Hyrule,159,99,4 script Forbidden Island Quest#Register 794,{

while(1){

mes "[^FF0000Father Cid^000000]";

mes "^0000FFForbidden Island^000000 : "+( getmapusers(.Map$) > 0 ?"^FF0000OFF":"^00FF00ON")+"^000000";

mes "(^FF0000Only Leader can Register^000000)";

mes "Forbidden Island needs adventurers like you to cleanse it from undeads and demons...."

mes "";

mes "It is In ^FF0000BETA Test^000000.";

next;

switch(select("^00FF00Stage Game Information^000000",

( getmapusers(.Map$) > 0 || getcharid(0) != getpartyleader( getcharid(1),2 ) )?"":"^0000FFRegister for Forbidden Island Quest^000000",

( getmapusers(.Map$) < 1 || getgmlevel() < 60 )?"":"^FF0000Reset Stage Game^000000")) {

Case 1:

mes "^FF0000Forbidden Island Quest^000000 lets you cleanse the island itself from zombies and demons.. ";

mes "With every increase or round you manage to reach, the monster could be stronger than before... and more darker..";

next;

mes "You could win up some ^0000FFItems^000000 that is unique in the island when you finished the whole ^FF0000Forbidden Island Quest^000000";

next;

mes "In order to ^0000FFRegister^000000 for the ^FF0000Quest^000000, all your party member must meet the ^0000FFRequirements^000000";

next;

mes "[ ^00FF00Requirements^000000 ]";

mes "^0000FFBase Level^000000 : "+.Level+" Level";

mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";

mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";

mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";

next;

break;

Case 2:

// if( getgmlevel() < 80 ){

// mes "Stage Game is under Debugging Development. Simple Game but Hard ";

// close;

// }

getpartymember getcharid(1),1;

getpartymember getcharid(1),2;

set @Count,0;

for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){

if ( isloggedin($@partymemberaid[.@i]) ){

set @Count,@Count+1;

}

}

if( @Count < .PartyMember || BaseLevel < .Level || Zeny < .Zeny ){

mes "[ ^00FF00Requirements^000000 ]";

mes "^0000FFBase Level^000000 : "+.Level+" Level";

mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";

mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";

mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";

close;

}else{

set Zeny, Zeny - .Zeny;

mes "Your party will now be warped into the Destination to start the Game.";

dispbottom "Click on the NPC inside to start the game.";

delwaitingroom "Stage Game 3";

close2;

announce "Team ["+getpartyname( getcharid(1) )+"] has started the quest at Forbidden Island...",0;

warpparty .Map$,0,0,getcharid(1);

killmonster .Map$,"All";

set getvariableofnpc(.Level,"Stage Game 3"),0;

end;

}

Case 3:

mes "The Game has been Reset.";

killmonster .Map$,"All";

mapwarp .Map$,"Hyrule",134,63;

announce "A GM has RESET the Stage Game, Sorry for the Incovenience.",0;

set getvariableofnpc(.Level,"Stage Game 3"),0;

delwaitingroom "Stage Game 3";

next;

break;

}

}

close;

OnInit:

OnWhisperGlobal:

set .Level,255;

set .Zeny,50000000;

set .PartyMember,1;

set .Map$,"lava_pvp";

while( 1 ){

delwaitingroom;

waitingroom ( getmapusers(.Map$) > 0 ? " NOT":" " )+" Available",0;

sleep 1000;

}

end;

}

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Hyrule,159,99,4 script Forbidden Island Quest#Register 794,{
if(Class != Job_High_Priest) end;

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  • Group:  Members
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thanks :D

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