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Не пускает дальше Логин-сервера


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Клиент дальше выбора сервера не пускает. Захожу на Ragnarok Online(0) и всё. Тупик. Failed to connect. Сервер стоит у меня на Убунте(PC обычный), захожу с ХРюши. Какие-то предложения есть?

В серверах ничего не пишет. Всё ок.

Пакетверсия прописана, в пакет дб: дефолт.

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Убунта на виртуалке?

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Нет :)

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UP? :)

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Может быть проблема с настройкой IP адресов сервера.

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Какая именно проблема? В конфигах 127.0.0.1, коннект происходит к Логин-серверу, но дальше него не пускает. Коннекчусь по сетке.

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Давай IP сервера и компа с которого заходишь.

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IP какой? Сетевой? :) Если внешний, то он один(КЭП :) )

Сетевой сервер: 192.168.1.50

Сетевой клиента: 192.168.1.33

В клиентинфо: 192.168.1.50

В конфигах сервера: 127.0.0.1

Внешний айпи: 213.168.31.254

Ах да, это мне напоминает запуск РО на Линуксе. Там дальше логин-сервера не пускает(фэйлед ту коннект), я почитал, я так понял, он коннектится к левому айпи... Но что с ХРюшей, фиг знает :C

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Внешних IP может быть и несколько на одну сетевую карту, это так к слову.

Идешь и открываешь файл по пути servername/conf/subnet_athena.conf и добавляешь туда строки:

subnet: 255.255.255.0:192.168.1.50:192.168.1.50 - для коннекта по локальной сети

subnet: 0.0.0.0:213.168.31.254:213.168.31.254 - для коннекта через интернет.

Так же необходимо будет прокинуть порты на маршрутизаторе (если таковой имеется).

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ВСЕ порты у меня открыты :) Они никогда у меня закрытыми не бывают. :)

Попробую твой способ. Спасибо )

--

Не помогло :(

[status]: Connection of the account 'Oxxy' accepted.

[info]: Closed connection from '192.168.1.40'.

[info]: request connect - account_id:2000000/login_id1:1456908350/login_id2:367614936

[info]: Loading Char Data (2000000)

А в клиенте фэйлед ту коннект...

Edited by Oxxy
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Логи всех серверов при подключении дай.

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Извиняюсь, за далб пост, но так мне кажется будет удобнее читать:

Clientinfo.xml:

<?xml version="1.0" encoding="euc-kr" ?> <clientinfo>
<desc>Ragnarok Client Information</desc>  
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
<extendedslot></extendedslot>
<readfolder></readfolder>

<connection>
<display>Ragnarok Online</display>
<desc></desc>
<balloon></balloon>
<address>192.168.1.50</address>
<port>6900</port>
<version>25</version>
<langtype>14</langtype>
<registrationweb>http://google.com</registrationweb>
<aid>
<admin>2000000</admin>
</aid>
</connection>
</clientinfo>

Map_athena.conf:

//	  ______  __    __							     
//	 /\  _  \/\ \__/\ \							    
//   __\ \ \L\ \ \ ,_\ \ \___	  __    ___	  __     
// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
//  _   _   _   _   _   _   _	 _   _   _   _   _   _
// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//            Configuration Info        
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: ---
passwd: ---

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Scripts
import: npc/scripts_main.conf

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

Char_athena.conf:

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: ---
passwd: ---

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: ---

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: ---

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
//		 the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt

Login_athena.conf:

// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Can you use _M/_F to make new accounts on the server?
new_account: yes

// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log

// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes

// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S

// Indicate the minimum GM level of player that the server accepts to connection.
// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
min_level_to_connect: 0

// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1

// Check The clientversion set in the clientinfo ?
check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: yes

// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10

// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: dnsbl.deltaanime.net

// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto

// Account data storage configuration
// TXT
account.txt.account_db: save/account.txt
account.txt.case_sensitive: no
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage:
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value

import: conf/inter_athena.conf
import: conf/import/login_conf.txt

Inter_athena.conf:

// Athena InterServer configuration.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 10


// TXT version options only

// Storage flatfile database, used for Karfa storage.
storage_txt: save/storage.txt

// Party flatfile database, for party names, members and other party info.
party_txt: save/party.txt

// Hotkeys flatfile database, where character skill shortcuts are stored.
hotkeys_txt: save/hotkeys.txt

// Guild flatfile database, for guild names, members, and other guild info.
guild_txt: save/guild.txt

// Pet flatfile database, for pet names, and other pet info.
pet_txt: save/pet.txt

// Homunculus flatfile database, for homunculus information.
homun_txt: save/homun.txt

// Castle flatfile database, for emperium war castles, etc.
castle_txt: save/castle.txt

// Status change flatfile database, for status changes that are saved between sessions.
scdata_txt: save/scdata.txt

// Mapserver permanent script variables ($-type)
mapreg_txt: save/mapreg.txt


// SQL version options only

// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:


// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: ---
sql.db_database: ragnarok
sql.codepage:

// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: ---
char_server_db: ragnarok

// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: ---
map_server_db: ragnarok

// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: ---
log_db_db: ragnarok
log_codepage:

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Login Database Tables
loginlog_db: loginlog

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest

// Map Database Tables
item_db_db: item_db
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mapreg_db: mapreg

//Use SQL item_db and mob_db for the map server
use_sql_db: no

// Nick for sending mainchat
// messages like whisper
main_chat_nick: Main

import: conf/import/inter_conf.txt

Subnet_athena.conf:

// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet

subnet: 255.0.0.0:127.0.0.1:127.0.0.1
subnet: 255.255.255.0:192.168.1.50:192.168.1.50

Логи терминала с момента включения сервера:

		  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
	  (		    eAthena Development Team presents		    )
	  (	   ______  __    __								  )
	  (	  /\  _  \/\ \__/\ \								 )
	  (    __\ \ \_\ \ \ ,_\ \ \___	  __    ___	  __	  )
	  (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
	  ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
	  ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
	  (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
	  (   _   _   _   _   _   _   _	 _   _   _   _   _   _   )
	  (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
	  ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
	  (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
	  (														 )
	  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)

[info]: SVN Revision: '15138'.
[info]: Server supports up to '1024' concurrent connections.
[info]: Char Server IP Address : '127.0.0.1' -> '127.0.0.1'.
[info]: Map Server IP Address : '127.0.0.1' -> '127.0.0.1'.
[info]: Console Silent Setting: 0
[status]: Memory manager initialised: log/char-server_sql.leaks

	  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
	  (		    eAthena Development Team presents		    )
	  (	   ______  __    __								  )
	  (	  /\  _  \/\ \__/\ \								 )
	  (    __\ \ \_\ \ \ ,_\ \ \___	  __    ___	  __	  )
	  (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
	  ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
	  ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
	  (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
	  (   _   _   _   _   _   _   _	 _   _   _   _   _   _   )
	  (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
	  ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
	  (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
	  (														 )
	  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)

[info]: SVN Revision: '15138'.
[info]: Server supports up to '1024' concurrent connections.
[status]: Memory manager initialised: log/login-server_sql.leaks

	  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
	  (		    eAthena Development Team presents		    )
	  (	   ______  __    __								  )
	  (	  /\  _  \/\ \__/\ \								 )
	  (    __\ \ \_\ \ \ ,_\ \ \___	  __    ___	  __	  )
	  (  /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\    )
	  ( /\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_  )
	  ( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
	  (  \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
	  (   _   _   _   _   _   _   _	 _   _   _   _   _   _   )
	  (  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \  )
	  ( ( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) )
	  (  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/  )
	  (														 )
	  (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)

[info]: SVN Revision: '15138'.
[info]: Server supports up to '1024' concurrent connections.
[info]: Reading configuration file conf/login_athena.conf...
[status]: set login_port : 6900
[info]: Console Silent Setting: 0
[info]: Reading configuration file conf/inter_athena.conf...
[info]: Reading configuration file conf/import/inter_conf.txt...
[info]: Finished reading conf/import/inter_conf.txt.
[info]: Finished reading conf/inter_athena.conf.
[info]: Reading configuration file conf/import/login_conf.txt...
[info]: Finished reading conf/import/login_conf.txt.
[info]: Finished reading conf/login_athena.conf.
[info]: Reading the configuration file conf/subnet_athena.conf...
[status]: Read information about 2 subnetworks.
[info]: Reading configuration file conf/char_athena.conf...
[status]: --- server has been initialized
[status]: Login server IP address : 127.0.0.1 -> 127.0.0.1
[status]: Character server IP address : 127.0.0.1 -> 127.0.0.1
[info]: Console Silent Setting: 0
[info]: Reading configuration file conf/import/char_conf.txt...
[info]: Done reading conf/import/char_conf.txt.
[info]: Done reading conf/char_athena.conf.
[info]: Reading the configuration file conf/subnet_athena.conf...
[status]: Read information about 2 subnetworks.
[info]: Reading file conf/inter_athena.conf...
[info]: Reading file conf/import/inter_conf.txt...
[info]: Done reading conf/import/inter_conf.txt.
[info]: Done reading conf/inter_athena.conf.
[info]: Finished reading the char-server configuration.
[info]: interserver initialize...
[info]: reading file conf/inter_athena.conf...
[status]: set char_server_ip : 127.0.0.1
[status]: set char_server_port : 3306
[status]: set char_server_id : root
[status]: set char_server_pw : ---
[status]: set char_server_db : ragnarok
[info]: reading file conf/import/inter_conf.txt...
[info]: done reading conf/import/inter_conf.txt.
[info]: done reading conf/inter_athena.conf.
[info]: Connect Character DB server.... (Character Server)
[info]: Using account engine 'sql'.
[status]: The login-server is ready (Server is listening on the port 6900).

[status]: Using SQL dbs: no
[info]: Logging item transactions to file 'log/picklog.log'.
[info]: Logging gm commands to file 'log/atcommandlog.log'.
[info]: Connecting to the Map DB Server....
[status]: connect success! (Map Server Connection)
[status]: Loading maps (using db/map_cache.dat as map cache)...
[info]: Finished reading the inter-server configuration.
[info]: Initializing char server.
[info]: Begin Initializing.......
[status]: Chars per Account: 'Unlimited'.......
[info]: Finished initilizing.......
[info]: char server initialized.
[info]: Cleaning the 'char' table...
[info]: Cleaning the 'guild' table...
[info]: Cleaning the 'guild_member' table...
[info]: End of char server initilization function.
[info]: open port 6121.....
[status]: The char-server is ready (Server is listening on the port 6121).

[status]: Loading maps (760)..
[info]: Attempt to connect to login-server...
[status]: Connecting to 127.0.0.1:6900
[info]: Connection request of the char-server '---' @ 127.0.0.1:6121 (account: '---', pass: 'a52d7990dfb534b95800da9484328bc5', ip: '127.0.0.1')
[Notice]: Authentication accepted (account: ---, id: 1, ip: 127.0.0.1)
[status]: Connection of the char-server '---' accepted.
[status]: Connected to login-server (connection #5).
[status]: Awaiting maps from map-server.
[info]: Successfully loaded '760' maps.
[status]: Done reading packet database from 'packet_db.txt'. Using default packet version: 26.
[status]: Done reading '6214' entries in 'item_db.txt'.
[status]: Done reading '0' entries in 'item_db2.txt'.
[status]: Done reading 'item_group_db.txt'.
[status]: Done reading '1' entries in 'db/item_avail.txt'.
[status]: Done reading '19' entries in 'db/item_noequip.txt'.
[status]: Done reading '1361' entries in 'db/item_trade.txt'.
[status]: Done reading '4' entries in 'db/item_delay.txt'.
[status]: Done reading '1057' entries in 'db/item_buyingstore.txt'.
[status]: Done reading '660' entries in 'db/skill_db.txt'.
[status]: Done reading '452' entries in 'db/skill_require_db.txt'.
[status]: Done reading '445' entries in 'db/skill_cast_db.txt'.
[status]: Done reading '36' entries in 'db/skill_castnodex_db.txt'.
[status]: Done reading '84' entries in 'db/skill_nocast_db.txt'.
[status]: Done reading '76' entries in 'db/skill_unit_db.txt'.
[status]: Done reading '145' entries in 'db/produce_db.txt'.
[status]: Done reading '136' entries in 'db/create_arrow_db.txt'.
[status]: Done reading '207' entries in 'db/abra_db.txt'.
[status]: Done reading '992' entries in 'db/mob_db.txt'.
[status]: Done reading '0' entries in 'db/mob_db2.txt'.
[status]: Done reading '0' entries in 'db/mob_avail.txt'.
[status]: Done reading 'mob_branch.txt'.
[status]: Done reading 'mob_poring.txt'.
[status]: Done reading 'mob_boss.txt'.
[status]: Done reading 'mob_pouch.txt'.
[status]: Done reading 'mob_chat_db.txt'.
[status]: Done reading '5492' entries in 'db/mob_skill_db.txt'.
[status]: Done reading '0' entries in 'db/mob_skill_db2.txt'.
[status]: Done reading '6' entries in 'db/mob_race2_db.txt'.
[status]: Done reading 'exp.txt'.
[status]: Done reading '2181' entries in 'db/skill_tree.txt'.
[status]: Done reading 'attr_fix.txt'.
[status]: Done reading 'statpoint.txt'.
[status]: Done reading '1' entries in 'conf/motd.txt'.
[status]: Done reading '75' entries in 'db/job_db1.txt'.
[status]: Done reading '74' entries in 'db/job_db2.txt'.
[status]: Done reading '3' entries in 'db/size_fix.txt'.
[status]: Done reading '5' entries in 'db/refine_db.txt'.
[status]: Done reading '34' entries in 'db/castle_db.txt'.
[status]: Done reading '15' entries in 'db/guild_skill_tree.txt'.
[status]: Done reading '58' pets in 'pet_db.txt'.
[status]: Done reading '0' pets in 'pet_db2.txt'.
[status]: Done reading '8' entries in 'db/homunculus_db.txt'.
[status]: Done reading '99' levels in 'exp_homun.txt'.
[status]: Done reading '56' entries in 'db/homun_skill_tree.txt'.
[status]: Done reading '44' entries in 'db/mercenary_db.txt'.
[status]: Done reading '118' entries in 'db/mercenary_skill_db.txt'.
[status]: Done reading '1703' entries in 'quest_db.txt'.
[info]: Done loading '12801' NPCs:
   -'3050' Warps
   -'187' Shops
   -'9564' Scripts
   -'3926' Spawn sets
   -'41060' Mobs Cached
   -'0' Mobs Not Cached
[status]: Event 'OnInit' executed with '1451' NPCs.
[status]: Server is 'ready' and listening on port '5121'.

[status]: Attempting to connect to Char Server. Please wait.
[status]: Connecting to 127.0.0.1:6121
[status]: Logging in to char server...
[status]: Successfully logged on to Char Server (Connection: '5').
[status]: Sending maps to char server...
[status]: Event 'OnInterIfInit' executed with '0' NPCs.
[status]: Event 'OnInterIfInitOnce' executed with '31' NPCs.
[status]: Map-Server 0 connected: 760 maps, from IP 127.0.0.1 port 5121.
[status]: Map-server 0 loading complete.
[status]: Map Server is now online.
[info]: Received Fame List of '0' characters.
[status]: Request for connection of Oxxy (ip: 192.168.1.40).
[Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40)
[status]: Connection of the account 'Oxxy' accepted.
[info]: Closed connection from '192.168.1.40'.
[info]: request connect - account_id:2000000/login_id1:336603609/login_id2:1933832791
[info]: Loading Char Data (2000000)
[status]: Request for connection of Oxxy (ip: 192.168.1.40).
[Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40)
[status]: Connection of the account 'Oxxy' accepted.
[info]: Closed connection from '192.168.1.40'.
[info]: request connect - account_id:2000000/login_id1:1456908350/login_id2:367614936
[info]: Loading Char Data (2000000)
[status]: Request for connection of Oxxy (ip: 192.168.1.40).
[Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40)
[status]: Connection of the account 'Oxxy' accepted.
[info]: Closed connection from '192.168.1.40'.
[info]: request connect - account_id:2000000/login_id1:850209353/login_id2:1410768480
[info]: Loading Char Data (2000000)
[status]: Request for connection of Oxxy (ip: 192.168.1.40).
[Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40)
[status]: Connection of the account 'Oxxy' accepted.
[info]: Closed connection from '192.168.1.40'.
[info]: request connect - account_id:2000000/login_id1:342203371/login_id2:1199728128
[info]: Loading Char Data (2000000)
[status]: Request for connection of Oxxy (ip: 192.168.1.40).
[Notice]: Authentication accepted (account: Oxxy, id: 2000000, ip: 192.168.1.40)
[status]: Connection of the account 'Oxxy' accepted.
[info]: Closed connection from '192.168.1.40'.
[info]: request connect - account_id:2000000/login_id1:1645754549/login_id2:1473783815
[info]: Loading Char Data (2000000)

Edited by Oxxy
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А что пишет чар и мап и сервер на попытку подключится?

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Ничего, я фулл лог серверов скинул :)

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Как бы разбирать сложновато. Все одним текстом, так же тут поддержка rA а не eA.

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Одним текстом т.к запуск через терминал ) Я даже не знаю, как загрузить по очереди. А разницы в поддержки нету. Тут 99% с еА, да и рА = еА с реневалом и 3 профами.

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rA поддерживает новые клиенты 2012-04-10 к примеру а eA нет.

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Эх, ладно, клоуз тему. :) Нету ответа, да и я его скорее всего знаю. Он звучал выше, где было про Линукс.

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Попробуйте в char_athena выставить - char_ip: 213.168.31.254, в map_athena - char_ip: 192.168.1.50 map_ip: 213.168.31.254 .

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Зачем? Это айпишники для коннекта серверов между друг другом :)

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Зачем? Это айпишники для коннекта серверов между друг другом :)

Один внутрисетевой, а другой внешний айпи сервера? Мне в подобном случае это помогло.

Edited by Never
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