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Not Working when i duplicate


Jb Roxas

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Can someone please edit this script of Euphy? because i want to duplicate this script not in one Category Script only,

when i try to put these 3 Npc all of the items will show in one Npc only, i want to devide them to.

Npc1 Headgear

Npc2 Midgear

Npc3 Wings

Thanks.

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

splendide,140,172,6 script Quest Shop 998,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(1)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(1,20053,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(1,20025,1,0,0,969,1000,7729,50,7227,30,7292,10);

Add(1,20042,1,0,0,969,1000,7729,50,7227,30,7297,10);

Add(1,20045,1,0,0,969,1000,7729,50,7227,30,7290,10);

Add(1,20043,1,0,0,969,1000,7729,50,7227,30,7295,10);

Add(1,20018,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(1,5682,1,0,0,969,1000,7729,50,7227,30,7235,10);

Add(1,20017,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(1,5374,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(1,5518,1,0,0,969,1000,7729,50,7227,30,7293,10);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop1 -1,909:-1

- shop qshop2 -1,909:-1

- shop qshop3 -1,909:-1

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

splendide,140,175,6 script Quest Shop 998,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(1)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Midgears";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(1,20015,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(1,5592,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(1,5421,1,0,0,969,1000,7729,50,7227,30,7289,10);

Add(1,5135,1,0,0,969,1000,7729,50,7227,30,7035,10);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop1 -1,909:-1

- shop qshop2 -1,909:-1

- shop qshop3 -1,909:-1

//===== eAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.3

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

splendide,140,178,6 script Quest Shop 998,{

function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;

else {

set .@menu$,"";

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

set .@menu$, .@menu$+.Shops$[.@i]+":";

set .@i, select(.@menu$); }

dispbottom "Select one item at a time.";

callshop "qshop"+.@i,1;

npcshopattach "qshop"+.@i;

end;

function Add {

for(set .@n,5; 1; set .@n,.@n+2)

if (!getarg(.@n,0)) break;

for(set .@i,2; .@i<.@n; set .@i,.@i+1)

set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

return; }

function Chk {

if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

else return "^00FF00"; }

function Slot {

set .@s$,getitemname(getarg(0));

switch(.ShowSlot){

case 1: if (!getitemslots(getarg(0))) return .@s$;

case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

default: return .@s$; } }

function A_An {

setarray .@A$[0],"a","e","i","o","u";

set .@B$, "_"+getarg(0);

for(set .@i,0; .@i<5; set .@i,.@i+1)

if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

return "a "+getarg(0); }

OnBuyItem:

set .@q[0],@bought_nameid;

copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

mes "[Quest Shop]";

mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

mes "Requirements:";

if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

if (@qf) { set @qf,0; close; }

next;

if (!checkweight(.@q[0],.@q[1])) {

mes "[Quest Shop]";

mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

close; }

set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

addtimer 1000, strnpcinfo(1)+"::OnExit";

while(1){

switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

case 1:

if (.@q[2]) set Zeny, Zeny-.@q[2];

if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

delitem .@q[.@i],.@q[.@i+1];

getitem .@q[0],.@q[1];

if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

specialeffect2 699;

close;

case 2:

set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

if (@qe1&1) atcommand "@changelook 3 "+@qe2;

if (@qe1&256) atcommand "@changelook 1 "+@qe2;

if (@qe1&512) atcommand "@changelook 2 "+@qe2;

set @qe6,1;

break;

case 3:

close; } }

OnExit:

if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

end;

OnInit:

// --------------------- Config ---------------------

// Custom points, if needed: "<variable>","<name to display>"

setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)

set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

// Duplicate dummy data for any additional shops (bottom of script).

// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Headgears";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

// <required item ID>,<required item amount>{,...});

// Shop number corresponds with order above (default is 1).

// Note: Do NOT use a reward item more than once!

Add(1,20011,1,0,0,969,1000,7729,50,7227,30,7293,10);

Add(1,20007,1,0,0,969,1000,7729,50,7227,30,7292,10);

Add(1,20006,1,0,0,969,1000,7729,50,7227,30,7297,10);

Add(1,20005,1,0,0,969,1000,7729,50,7227,30,7290,10);

Add(1,20037,1,0,0,969,1000,7729,50,7227,30,7295,10);

Add(1,20039,1,0,0,969,1000,7729,50,7227,30,7296,10);

Add(1,20032,1,0,0,969,10000,7729,50,7227,30,7295,10);

Add(1,20035,1,0,0,969,10000,7729,50,7227,30,7296,10);

// --------------------------------------------------

for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

npcshopdelitem "qshop"+.@i,909;

end;

}

// -------- Dummy data (duplicate as needed) --------

- shop qshop1 -1,909:-1

- shop qshop2 -1,909:-1

- shop qshop3 -1,909:-1

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