RN1986 Posted June 2, 2012 Posted June 2, 2012 (edited) Help how to enable Beaker announce? not only the guild name i want also the CharName..to be announce thanks http://pastebin.com/QYYUz2fQ Edited June 2, 2012 by RN1986 Quote
quesoph Posted June 3, 2012 Posted June 3, 2012 set .@breaker$, strcharinfo(0); // Respawn the Emperium, and display new owners. if (agitcheck()) { sleep2 500; // Slow down script execution slightly. donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all; end; } Quote
quesoph Posted June 3, 2012 Posted June 3, 2012 replace this // Respawn the Emperium, and display new owners. if (agitcheck()) { sleep2 500; // Slow down script execution slightly. donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; } to this set .@breaker$, strcharinfo(0); // Respawn the Emperium, and display new owners. if (agitcheck()) { sleep2 500; // Slow down script execution slightly. donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all; end; } Quote
RN1986 Posted June 3, 2012 Author Posted June 3, 2012 (edited) NVM solve thank you very much for the help Edited June 3, 2012 by RN1986 Quote
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RN1986
Help how to enable Beaker announce? not only the guild name i want also the CharName..to be announce thanks
http://pastebin.com/QYYUz2fQ
Edited by RN19864 answers to this question
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