frenzmu06 Posted May 27, 2012 Posted May 27, 2012 (edited) Request: pk mapflag What will it do: it will make the map on pk mode like setting the server to pk mode but only on the map with pk mapflag if given a value, it will make the damage calculations depending on the given value (affects only PvP calculations/doesn't affect PvM) if value is not given then calculation will do 100% like the pk mode server damage (default) does as written on misc.conf which are: pk_short_attack_damage_rate: 80 pk_long_attack_damage_rate: 70 pk_weapon_attack_damage_rate: 60 pk_magic_attack_damage_rate: 60 pk_misc_attack_damage_rate: 60 Ex: mapflag <flagname> <damage modifier> mapflag pk 80 -->will do 80% damage/-20% less damage from default calculation mapflag pk 90 -->will do 90% damage/-10% less damage from default calculation mapflag pk 120 -->will do 120% damage/20% more damage from default calculation mapflag pk 200 -->will do 200% double the default damage calculation mapflag pk 30 -->will do 30% damage/-70% less damage from default calculation if set to 0 or less (well its obvious that putting 0 is non-sense so it will go to default value as 100% calculation) for those who will help. thanks Edited May 27, 2012 by frenzmu06 Quote
Question
frenzmu06
Request: pk mapflag
What will it do:
it will make the map on pk mode like setting the server to pk mode but only on the map with pk mapflag
if given a value, it will make the damage calculations depending on the given value (affects only PvP calculations/doesn't affect PvM)
if value is not given then calculation will do 100% like the pk mode server damage (default) does as written on misc.conf
which are:
pk_short_attack_damage_rate: 80
pk_long_attack_damage_rate: 70
pk_weapon_attack_damage_rate: 60
pk_magic_attack_damage_rate: 60
pk_misc_attack_damage_rate: 60
Ex:
mapflag <flagname> <damage modifier>
mapflag pk 80 -->will do 80% damage/-20% less damage from default calculation
mapflag pk 90 -->will do 90% damage/-10% less damage from default calculation
mapflag pk 120 -->will do 120% damage/20% more damage from default calculation
mapflag pk 200 -->will do 200% double the default damage calculation
mapflag pk 30 -->will do 30% damage/-70% less damage from default calculation
if set to 0 or less (well its obvious that putting 0 is non-sense so it will go to default value as 100% calculation)
for those who will help. thanks
Edited by frenzmu061 answer to this question
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