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How to Reset The Castle


Mechomorph XD

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I tried UPDATE SQL already. Just change guild_id of guild_castle table to 0 but not work.

else I tried /breakguild, It's work.

SetCastleData "mapname",0,0; /* NOT WORK TOO */

Can use script reset the castle?

Thank You

Edited by Mechomorph XD
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SQL method:

  1. stop the servers
  2. run this query:
    TRUNCATE TABLE guild_castle;


  3. restart servers

Script method:

  1. create a file containing this npc script
    poring_c01,100,100,0	script	reset_castles	910,{
    OnWhisperGlobal:
    setarray .@maps$[0], 
    	"aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", 
    	"gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", 
    	"payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", 
    	"prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", 
    	"nguild_alde", "nguild_gef", "nguild_pay", "nguild_prt", 
    	"schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", 
    	"arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05";
    
    // castle_ID from 0 to 33
    for (set .@i,0; .@i < getarraysize(.@maps$); set .@i,.@i+1) {
    	for (set .@j,1; .@j<=17; set .@j,.@j+1)
    		setcastledata .@maps$[.@i], .@j, 0;
    }
    
    atcommand "@unloadnpc " + strnpcinfo(3);
    }
    


  2. @loadnpc folder/filename.txt
  3. click or whisper the NPC (npc:reset_castles)

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Thank You. IT's work :)

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