Trevned Posted May 8, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 04/29/12 Last Seen: October 24, 2013 Share Posted May 8, 2012 Is there any way to change Dragon Breath Skill not scythe type or area damage? and also got confused editing the damage it gives, can anyone tell me what to edit here to reduce the percent damage? thanks! case RK_DRAGONBREATH: if( battle_config.skillsbonus_maxhp_RK && status_get_hp(src) > battle_config.skillsbonus_maxhp_RK ) // [Pinky] md.damage = ((battle_config.skillsbonus_maxhp_RK / 50) + (status_get_max_sp(src) / 4)) * skill_lv; else md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; if (status_get_lv(src) > 100) md.damage = md.damage * s_level / 150;// Base level bonus. if (sd) md.damage = md.damage * (70 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 70; Thanks in advance Quote Link to comment Share on other sites More sharing options...
SilverMayCry Posted November 25, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 55 Reputation: 2 Joined: 12/29/11 Last Seen: October 27, 2014 Share Posted November 25, 2012 (edited) //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,desc // 07 splash/effect range (-1 for screen-wide) rathena/trunk/db/re/skill_db.txt 2008,9,6,2,3,0xC2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,Dragon Breath Change the 7th Number from 1 to 0. Correct me if im Wrong Edited November 25, 2012 by SilverMayCry Quote Link to comment Share on other sites More sharing options...
Question
Trevned
Is there any way to change Dragon Breath Skill not scythe type or area damage?
and also got confused editing the damage it gives, can anyone tell me what to edit here to reduce the percent damage? thanks!
case RK_DRAGONBREATH:
if( battle_config.skillsbonus_maxhp_RK && status_get_hp(src) > battle_config.skillsbonus_maxhp_RK ) // [Pinky]
md.damage = ((battle_config.skillsbonus_maxhp_RK / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
else
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
if (status_get_lv(src) > 100) md.damage = md.damage * s_level / 150;// Base level bonus.
if (sd) md.damage = md.damage * (70 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 70;
Thanks in advance
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