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Help me with Battlegrounds


Pink Guy

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I copied this script from here -> http://www.eathena.w...howtopic=255789

And Erundek doesn't appear. Can someone please teach me how to fix it?

bat_room,160,150,3 script Erundek 109,{
mes "[Erundek]";
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";
next;
switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
{
case 1:
  switch( select("Check Catalog Valor/Bravery Badges:Check Catalog Heroism Badge"))
  {
		case 1:
		mes "[Erundek]";
mes "We have many items, so please take a look and purchase deliberately.";
close2;
Readbook 11010,1;
end;
case 2:
mes "[Erundek]";
mes "We have many items, so please take a look and purchase deliberately.";
close2;
Readbook 11017,1;
end;
		}

case 5:
mes "[Erundek]";
mes "As you wish.";
mes "See you later.";
close;
case 2: // Bravery Badges
mes "[Erundek]";
mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
set .@Badge, 7828;

switch( select("Weapons:Garment:Footgear:Armor:Accessory") )
{
case 1: setarray .@Item_DB[0],13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172; set .@Value, 100; break;
case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}

break;
case 3: // Valor Badges
mes "[Erundek]";
mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
set .@Badge, 7829;

switch( select("Weapons:Garment:Footgear:Armor:Accessory") )
{
case 1: setarray .@Item_DB[0],13037,13410,1633,1635,1542,1923,1977,1575,1823,1184,1482,1379,13306,1280,1738,13171,13173,13174; set .@Value, 100; break;
case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}

break;
case 4: // Heroism Badge
mes "[Erundek]";
mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
set .@Badge, 7773;

switch( select("All Weapons:Suit High:Muffler High:Shoes High:Ring High:Suit Mid:Shoes Mid:Ring Mid:Suit Low:Shoes Low:Ring Low") )
{
case 1: setarray .@Item_DB[0],13042,13416,13417,13418,1187,1426,1486,2002,1640,1641,1546,1743,1310,1382,13307,1281,1282,1927,1981,1576,1577,1826,1827,13110,13176,13177,13178,13179; set .@Value, 2000; break;
case 2: setarray .@Item_DB[0],2394; set .@Value, 840; break;
case 3: setarray .@Item_DB[0],2549; set .@Value, 630; break;
case 4: setarray .@Item_DB[0],2444; set .@Value, 580; break;
case 5: setarray .@Item_DB[0],2772; set .@Value, 1200; break;
case 6: setarray .@Item_DB[0],2395; set .@Value, 120; break;
case 7: setarray .@Item_DB[0],2445; set .@Value, 70; break;
case 8: setarray .@Item_DB[0],2773; set .@Value, 200; break;
case 9: setarray .@Item_DB[0],2396; set .@Value, 15; break;
case 10: setarray .@Item_DB[0],2446; set .@Value, 10; break;
case 11: setarray .@Item_DB[0],2774; set .@Value, 30; break;
			}

break;
}

mes "[Erundek]";
mes "What item do you want to exchange?";
mes "If you are not sure, check the catalog.";
next;

set .@Menu$, "";
set .@Count, getarraysize(.@Item_DB);
for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 )
set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";

set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];

mes "[Erundek]";
mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?";
next;
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000.";
mes "Are you sure you want this item?";
next;

if( select("Yes:No") == 2 )
{
mes "[Erundek]";
mes "Do you need more time to check the items?";
close;
}

if( countitem(.@Badge) < .@Value )
{
mes "[Erundek]";
mes "I'm sorry, but you don't have enough badges to exchange.";
close;
}

delitem .@Badge,.@Value;
getitem .@Item_ID,1;
mes "[Erundek]";
mes "Thank you for exchanging.";
close;

+ This Doesn't give any reward.

// ==============================================================================
// BattleGround System - Flavius TD - Flavius Team Deathmatch
// ==============================================================================
// By Suke / s4zuk3
// ==============================================================================
// Registration NPC's
// *********************************************************************

bat_room,253,97,4 script Registration::Fl1R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
end;
}

bat_room,253,74,0 script Registration::Fl1R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
end;
OnEnterBG:
set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
end;
}

// Battleground Engine
// *********************************************************************

- script Flavius_BG1 -1,{
end;

OnInit:
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
end;

OnGuillaumeQuit:
OnCroixQuit:
if($@FlaviusBG1 != 1) {end;}
if(Bat_Team == 2) {
for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
if($@bg_red$[.@i] == strcharinfo(0)) {break;}
}
deletearray $@bg_red$[.@i],1;
set $@td_a,$@td_a-1;
end;
} else if(Bat_Team == 1) {
for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
if($@bg_blue$[.@i] == strcharinfo(0)) {break;}
}
deletearray $@bg_blue$[.@i],1;
set $@td_b,$@td_b-1;
end;
}
else { end; }
end;

OnGuillaumeJoin:
OnCroixJoin:
if( $@FlaviusBG1 == 1 ){
if( $@Guill < 30 && $@Croi < 30){
set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
if (.@Guillaume!=0 && .@Croix!=0){
set $@Guill, ($@Guill + 1);
set $@Croi, ($@Croi + 1);
waitingroom2bg_single($@FlaviusBG1_id1,"bat_b01",311,224,"Fl1R_Guillaume");
waitingroom2bg_single($@FlaviusBG1_id2,"bat_b01",87,75,"Fl1R_Croix");
mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + $@Guill + "/30, C: " + $@Croi + "/30 in Progress!!",1,0x006400;
end;
}
}
}

if( $@FlaviusBG1 == 0 ){
donpcevent "Flavius_BG1::OnReadyCheck";
end;
}

OnReadyCheck:
if( $@FlaviusBG1 )
end;
set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");

 if( .@Guillaume < 10 || .@Croix < 10 ){

if( .@Guillaume >=4  && .@Croix >=4 && !agitcheck() && $@FLTD_Flood < gettimetick(2) )
{
announce "Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",bc_all,0x006400;
set $@FLTD_Flood, gettimetick(2) + 15;
end;
}
mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
end;
}
//

// BG Variables
set $@FlaviusBG1, 1;
set $@FlaviusBG1_Victory, 0;
set .Guillaume_Score, 99;
set .Croix_Score, 99;
// Prepare NPC
donpcevent "#gfl1_respawn::OnBGStart";
donpcevent "#cfl1_respawn::OnBGStart";
donpcevent "#fltd_regroup::OnBGStart";
enablenpc "Therapist in battle#fl11";
enablenpc "Therapist in battle#fl12";
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
// Build and Warp Teams
donpcevent "Fl1R_Guillaume::OnEnterBG";
donpcevent "Fl1R_Croix::OnEnterBG";
// Vamos contando :3
set $@Guill, 10;
set $@Croi, 10;
announce "Battleground -- Flavius Team Deathmatch [80-99] has started!",0,0x006400;
initnpctimer;
// Death!!

OnRoundStart:
if( $@FlaviusBG1 != 1 ) end;
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
areapercentheal "bat_b01",382,2,397,17,100,100;
areapercentheal "bat_b01",2,282,17,297,100,100;
bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
sleep 2000;
if( $@FlaviusBG1 != 1 ) end;
mapannounce "bat_b01","The Battle of Flavius Team Deathmatch has begun!!",1,0x006400;
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
end;

OnPCDieEvent:
if( $@FlaviusBG1 == 1 )
{
  getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
  if ( mapname$ != "bat_b01") end;
if( Bat_Team == 1) {
set .Croix_Score, .Croix_Score -1;
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
if (.Croix_Score < 1) donpcevent "Flavius_BG1::OnCroixTDWin";
end;
}
if ( Bat_Team == 2) {
	 set .Guillaume_Score, .Guillaume_Score -1;
	 bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
	 if (.Guillaume_Score < 1) donpcevent "Flavius_BG1::OnGuillaumeTDWin";
	 end;
	 }
}
end;

OnGuillaumeTDWin:
set $@FlaviusBG1, 2;
set $@FlaviusBG1_Victory, 1;
mapannounce "bat_b01","The Guillaume Army has won the battle of Flavius Team Deathmatch",1,0x0000FF;
stopnpctimer;
sleep 2000;
donpcevent "Flavius_BG1::OnMatchEnd";
end;

OnCroixTDWin:
set $@FlaviusBG1, 2;
set $@FlaviusBG1_Victory, 2;
mapannounce "bat_b01","The Croix Army has won the battle of Flavius Team Deathmatch",1,0xFF0000;
stopnpctimer;
sleep 2000;
donpcevent "Flavius_BG1::OnMatchEnd";
end;

OnTimer900000:
if ($@FlaviusBG1 != 1) end;
mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 5 minutes",1,0x006400;
end;
OnTimer1140000:
if ($@FlaviusBG1 != 1) end;
mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 1 minute",1,0x006400;
end;

OnTimer1200000:
if ($@FlaviusBG1 != 1) end;  
if( .Croix_Score > .Guillaume_Score )
{
mapannounce "bat_b01","The Croix army has won the Battle of Flavius Team Deathmatch!",1,0xFF0000;
donpcevent "Flavius_BG1::OnCroixTDWin";
}
else if( .Croix_Score < .Guillaume_Score )
{
mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius Team Deathmatch!",1,0x0000FF;
donpcevent "Flavius_BG1::OnGuillaumeTDWin";
}
else
{
mapannounce "bat_b01","The Battle of Flavius Team Deathmatch is over. The time is out, this is a Tie",1,0x006400;
set $@FlaviusBG1, 2;
set $@FlaviusBG1_Victory, 3;
stopnpctimer;
sleep 2000;
}

OnMatchEnd:
donpcevent "#gfl1_respawn::OnBGStop";
donpcevent "#cfl1_respawn::OnBGStop";
donpcevent "#fltd_regroup::OnBGStop";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
enablenpc "Guillaume Vintenar#fl1";
enablenpc "Croix Vintenar#fl1";
bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
deletearray $@bg_red$;
deletearray $@bg_blue$;
set $@td_a,0;
set $@td_b,0;
sleep 3000;
mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 1 minute!",1,0x006400;
initnpctimer;
end;

OnTimer30000:
if( $@FlaviusBG1 == 2 )
mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 30 seconds!",1,0x006400;
end;
OnTimer50000:
if( $@FlaviusBG1 == 2 )
mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 10 seconds!",1,0x006400;
end;

OnTimer60000:
if( $@FlaviusBG1 != 2 ) end;

OnReset:
stopnpctimer;
set .Guillaume_Score, 99;
set .Croix_Score, 99;
set $@FlaviusBG1_Victory, 0;
// NPC's
disablenpc "Guillaume Vintenar#fl1";
disablenpc "Croix Vintenar#fl1";
disablenpc "Therapist in battle#fl11";
disablenpc "Therapist in battle#fl12";
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
sleep 1000;
mapwarp "bat_b01","bat_room",155,150;
sleep 2000;
bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
set $@FlaviusBG1, 0;
donpcevent "Flavius_BG1::OnReadyCheck";
end;
}


// View oponentes en el mapa <3
- script viewtd -,{
end;
OnPCLoadMapEvent:
if($@FlaviusBG1 != 1) {end;}
if(Bat_Team == 2) {
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
while(.@MAPNAME$ == "bat_b01"){
if($@FlaviusBG1 != 1) {end;}
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
if(.@MAPNAME$ != "bat_b01") { end;}
for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
if($@bg_red$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
}
if(.@ontd != 1) {
setarray $@bg_red$[$@td_a],strcharinfo(0);
set $@td_a,$@td_a+1; }
set .@j,0;
for (set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
	set .@j,.@j+1;
	getmapxy(.mapES$, .xI, .yI,0,$@bg_blue$[.@i]);
	viewpoint 1,.xI,.yI,.@j,0x0000ff;
} // cierre for
sleep2 1000;
} // cierre while
} else if(Bat_Team == 1) {
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
while(.@MAPNAME$ == "bat_b01"){
if($@FlaviusBG1 != 1) {end;}
getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
if(.@MAPNAME$ != "bat_b01") { end;}
for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
if($@bg_blue$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
}
if(.@ontd != 1) {
setarray $@bg_blue$[$@td_b],strcharinfo(0);
set $@td_b,$@td_b+1; }
set .@j,0;
for (set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
	set .@j,.@j+1;
	getmapxy(.mapES$, .xE, .yE,0,$@bg_red$[.@i]);
	viewpoint 1,.xE,.yE,.@j,0xff0000;
} // cierre for
sleep2 1000;
} // cierre while
}
else { end; }
}

// Battleground rewards
// *********************************************************************

bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{
if( $@FlaviusBG1_Victory )
{
if( $@FlaviusBG1_Victory == Bat_Team )
{ // Victory
mes "[swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
set .@Reward,18;
}
else
{ // Derrota
mes "[swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
set .@Reward,6;
}

set Flavius_BG_Tick, gettimetick(2) + 300;  //setquest 2070;
getitem 7829, .@Reward;
set .@ontd,0;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}

bat_b01,10,293,5 script Croix Vintenar#fl1 415,{
if( $@FlaviusBG1_Victory )
{
if( $@FlaviusBG1_Victory == Bat_Team )
{ // Victory
mes "[swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
set .@Reward, 18;
}
else
{ // Derrota
mes "[swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
set .@Reward, 6;
}

set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070;
getitem 7829, .@Reward;
set .@ontd,0;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}

// Battleground Therapist
// *********************************************************************

bat_b01,390,13,5 script Therapist in battle#fl12 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
if (select("Close:Repairman")==1){
close;
}
next;
callfunc "repairmain","Repairman";
end;
}

bat_b01,10,293,5 script Therapist in battle#fl11 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
if (select("Close:Repairman")==1){
close;
}
next;
callfunc "repairmain","Repairman";
end;
}

// Battleground Respawn and Regroup
// *********************************************************************

- script #fltd_regroup -1,{
end;

OnBGStart:
initnpctimer;
end;
OnBGStop:
stopnpctimer;
end;
OnTimer150000:
mapannounce "bat_b01","Regroup Team in 30 Seconds...",1,0x006400;
end;
OnTimer175000:
mapannounce "bat_b01","Regroup Team in 5 Seconds...",1,0x006400;
end;
OnTimer180000:
mapannounce "bat_b01","Regroup Team!!",1,0x006400;
bg_warp $@FlaviusBG1_id1,"bat_b01",328,150;
bg_warp $@FlaviusBG1_id2,"bat_b01",62,150;
initnpctimer;
end;
}

bat_b01,390,10,0 script #gfl1_respawn 139,{
end;

OnBGStart:
initnpctimer;
end;

OnBGStop:
stopnpctimer;
end;

OnTimer9000:
misceffect 83;
end;

OnTimer10000:
areapercentheal "bat_b01",382,2,397,17,100,100;
set .@mapx,rand(309,327);
set .@mapy,rand(141,159);
areawarp "bat_b01",382,2,397,17,"bat_b01",.@mapx,.@mapy;
initnpctimer;
end;
}

bat_b01,10,290,0 script #cfl1_respawn 139,{
end;

OnBGStart:
initnpctimer;
end;

OnBGStop:
stopnpctimer;
end;

OnTimer9000:
misceffect 83;
end;

OnTimer10000:
areapercentheal "bat_b01",2,282,17,297,100,100;
set .@mapx,rand(72,91);
set .@mapy,rand(141,159);
areawarp "bat_b01",2,282,17,297,"bat_b01",.@mapx,.@mapy;
initnpctimer;
end;
}

// Flags
// *********************************************************************

bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 973
bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 973
bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 973
bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 973
bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 973
bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 973
bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 973
bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 973
bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 973
bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 973
bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 973
bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 973
bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 973

bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 974
bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 974
bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 974
bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 974
bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 974
bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 974
bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 974
bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 974
bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 974
bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 974
bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 974
bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 974
bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 974

// MapFlags
// *********************************************************************

bat_b01 mapflag battleground 2
bat_b01 mapflag nomemo
bat_b01 mapflag nosave SavePoint
bat_b01 mapflag noteleport
bat_b01 mapflag nowarp
bat_b01 mapflag nowarpto
bat_b01 mapflag noreturn
bat_b01 mapflag nobranch
bat_b01 mapflag nopenalty
bat_b01 mapflag loadevent

// ***********************************************************************

help plox

really need help :(

/ok(

Edited by Arcenciel
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