I've been playing around adding custom weapons and I can say that I have more than 10 in my item database right now. I am just having problems on the .act files not showing the correct one for the class which is holding the particular weapon.
To simplify the problem, I will illustrate an example:
Note that I tested this for the following clients:
- 20111111
- 20111102
- 20120307
- 20120328
1. I have two sets of .act files for a single weapon namely:
1.1.
½´¶ó_³²_1849.act
, and
1.2.
èÇÇ¿Â_³²_1849.act
2. I have also placed them on their respective locations inside the data folder namely:
2.1.
spriteÀΰ£Á·½´¶ó
for the first .act file at number 1 (1.1.)
2.2.
spriteÀΰ£Á·
èÇÇ¿Â
for the second .act file at number 1 (1.2)
(Note that I have same file names of the .act files above although they are .spr also in these folders)
3. Examining and summarizing the files, a regular spriter will have the conclusion that:
3.1. The first . act file is for a Shura class and the second one is for a Champion class.
3.2. I am using item ID 1849 for a claw class weapon.
3.3. Both files are views for a single weapon although will show different .acts once it is equipped by a Shura or a Champion
4. Scenario:
4.1. When I equip the custom weapon with item ID 1849 for a Champion, the .act file that I placed originally on the
spriteÀΰ£Á·
èÇÇ¿Â
was recognized correctly.
4.2. This does not happen to the Shura class. The .act file for the Champion is still the one being read.
Does it mean that the client does not read the directories for the third class weapon sprites or it's just me who used the wrong folder for a Shura? I think it will not be the latter since I know that I am using a correct one.
Question
Quicksilver
Hi.
I've been playing around adding custom weapons and I can say that I have more than 10 in my item database right now. I am just having problems on the .act files not showing the correct one for the class which is holding the particular weapon.
To simplify the problem, I will illustrate an example:
Note that I tested this for the following clients:
1. I have two sets of .act files for a single weapon namely:
2. I have also placed them on their respective locations inside the data folder namely:
3. Examining and summarizing the files, a regular spriter will have the conclusion that:
4. Scenario:
Does it mean that the client does not read the directories for the third class weapon sprites or it's just me who used the wrong folder for a Shura? I think it will not be the latter since I know that I am using a correct one.
Any suggestion will make my day.
Regards.
Edited by QuicksilverLink to comment
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