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khellie

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Bakit po ganun kapag pumapasok po ako sa ginawa kung server failed to connect po lumalabas?

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please post screenshots of your map, char and login server.

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char_athena

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: ragnarok

passwd: ragnarok

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!

server_name: eAthena

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: 127.0.0.1

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Option to force a player to create an e-mail.

// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:

// - Create at least 1 character

// - Select 1 character

// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')

// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).

// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.

// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.

// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,

// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game

// So, default is 0, because administrator must explain to their players before to activate this option.

email_creation: 0

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.

gm_allow_level: 99

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Character server flatfile database

char_txt: save/athena.txt

// Friends list flatfile database

friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Log Filename

char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text

online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version

online_html_filename: online.html

// Choose how to display online players.

// (sorting operation with a lot of online players can take time on a slow computer)

// 0: no sorting (default)

// 1: by alphabetical order of their name

// 2: by number of their zenys

// 3: by their base level

// 4: by their job (and job level inside the same job)

// 5: by alphabetical order of their actual map location

online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:

// (if value is 0, no file is done)

// 1: name (just the name, no function like 'GM')

// 2: job

// 4: levels

// 8: map name

// 16: mapname and coordonates

// 32: zenys

// 64: name (with 'GM' if the player is a GM)

// default value: 1 (only name)

online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)

online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)

online_refresh_html: 20

import: conf/import/char_conf.txt

map_athena

// ______ __ __

// / _ / __/

// __ L ,_ ___ __ ___ __

// /'__` __ / _ ` /'__`/' _ ` /'__`

/// __/ / _ / __// / / L._

// ____ _ _ __ _ _ ____ _ _ __/._

// /____/ /_//_//__/ /_//_//____//_//_//__//_/

// _ _ _ _ _ _ _ _ _ _ _ _ _

// / / / / / / / / / / / / /

//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )

// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

//

//--------------------------------------------------------------

//eAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: ragnarok

passwd: ragnarok

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: 127.0.0.1

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Scripts

import: npc/scripts_main.conf

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

ito po yun please help naman po kung free naman kayo puwede po ba add ko na lang kayo sa YM

at teamviewer po tayo paki-ayos naman po please

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sa Clientinfo.xml mo or Sclientinfo.xml nasa loob ng GRF mo or Data folder

lagay mo ip 127.0.0.1

&

tignan mo ung Subnet mo sa conf/Subnet

check mo kung 127.0.0.1

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