Somethings wrong...when you kill the "Amon Ra Summoner" it's supposed to come up with a dialogue which doesn't appear..
In between *if(countitem(7220)...* and the end is where the error is...apparently.
payon,163,226,3 script Monster Quest 1511,{ mes "[Amon Ra]"; mes "What do you want, you little rat?"; next; mes "[Amon Ra]"; mes "Is it that you want to get zeny?!"; next; switch(select("Oh..Yes.:I don't think so.")) { case 1: mes "[Amon Ra]"; mes "Oh...then, you will need a special item I call the Ectoplasm."; next; mes "[Amon Ra]"; mes "You will need 50 of those Ectoplasms."; mes "Or else I don't let you get zeny."; next; mes "Do you have my ectoplasms?"; next; switch(select("Yes, I do.:No, Sorry!")) { case 1: mes "[Amon Ra]"; mes "Well well, give it then!"; next; if(countitem(7220)>=50) goto L_Apples; mes "[Amon Ra]"; mes "You don't have my item! GO AWAY!"; close; L_Apples: mes "[Amon Ra]"; mes "Oh, you have it. I'm sorry I didn't tell you, you must fight my summoner first!"; monster "payon" ,166,226, "Amon Ra Summoner",1511,1, "Monster Quest::OnPoringKilled"; close; OnPoringKilled: set $PoringKilled,$PoringKilled+1; if ($PoringKilled==1) goto L_AllDead; end; L_AllDead: mes "[Amon Ra]"; mes "Congratulations, you have killed my summoner. Here is your zeny."; set Zeny,Zeny+100000000; next; mes "[Amon Ra]"; mes "And an announcement!"; announce "Amon Ra: Oh My! "+strcharinfo(0)+" has killed my summoner and gained my zeny!",bc_blue|bc_all; next; mes "[Amon Ra]"; mes "Until next time!"; close; case 2: mes "[Amon Ra]"; mes "THEN GET IT!"; close; } case 2: mes "[Amon Ra]"; mes "Oh...so you don't want my marvelous zeny then!?"; next; warp "niflheim" ,90,108; close; } } [/codeBOX]
Question
Keim
Somethings wrong...when you kill the "Amon Ra Summoner" it's supposed to come up with a dialogue which doesn't appear..
In between *if(countitem(7220)...* and the end is where the error is...apparently.
Edited by KeimCodeboxed
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