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sprite error


Starlite

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Ok, i got everything to work right except for one thing. ofc...lol

I added everything I needed to, but when i @item my custom item, it appears ( with the correct .bmp), but when i put it on i error.

I edited my item_db2.txt.

Added this

19000,White_Helmet,White Helmet,5,10,,25,,6,,1,0xFFFFFFFF,7,2,256,,50,0,900,{ bonus bDex,5; bonus bAspd,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; },{},{}

I edited my idnum2itemresnametable.txt

Added this

19000#White_Helmet#

I edited my idnum2itemdesctable.txt

Added this

19000#

+ 5 Dex

+ 10 ASPD

+ 20% HP

Immunity to Freeze

Class :^777777 Headgear^000000

Defense :^777777 6^000000

Equipped on :^777777 Upper^000000

Weight :^777777 25^000000

Applicable Job :^777777 Every Job^000000

#

I edited my idnum2itemdisplaynametable.txt

Added this

19000#White_Helmet#

itemslotcounttable.txt

Didn't have this, skipped it

Headgear.act

Headgear.spr

Headgear_collection.bmp

Headgear_drop.act

Headgear_drop.spr

Headgear_item.bmp

added these in my data folder in all the places the wiki guide told me to & added them in my grf.

Edited these

num2itemdesctable.tx

tnum2itemdisplaynametable.txt

num2itemresnametable.txt

Edited my accessoryid.lua

ACCESSORY_WHITE_HELMET = 900,

Edited my accname.lua

[ACCESSORY_IDs.ACCESSORY_WHITE_HELMET] = "_WHITE_HELMET",

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is the name of your sprite headgear.spr? or is it just an example?

Edited by Judas
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just the example.

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Have u diffed ur client to not ignore errors. It could help show where errors are happening

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i can show you the error

Module Name: C:MY RO DUH - Copy2010-07-21aRagexeRE_patched.exe

Time Stamp: 0x4c46520f - Tue Jul 20 21:49:03 2010

Exception Type: 0xc0000005

0x0041d8a3 2010-07-21aRagexeRE_patched.exe

0x0045ec95 2010-07-21aRagexeRE_patched.exe

0x004fbb64 2010-07-21aRagexeRE_patched.exe

0x00505175 2010-07-21aRagexeRE_patched.exe

0x0060d782 2010-07-21aRagexeRE_patched.exe

0x0060d238 2010-07-21aRagexeRE_patched.exe

0x007008d3 2010-07-21aRagexeRE_patched.exe

0x00714e0d 2010-07-21aRagexeRE_patched.exe

0x77113677 kernel32.dll

0x77639f02 ntdll.dll

0x77639ed5 ntdll.dll

eax: 0x09c017d4 ebx: 0x00000000

ecx: 0x00000000 edx: 0x00000000

esi: 0x0ddba330 edi: 0x00000588

ebp: 0x0018f5b8 esp: 0x0018f5b8

stack 0018f5b8 - 0018f9b8

0018F5B8 : 3C FB 18 00 95 EC 45 00 00 00 00 00 00 00 00 00

0018F5C8 : D8 89 7D 00 30 A3 DB 0D C0 DE DB 0D 00 00 00 00

0018F5D8 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F5E8 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F5F8 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F608 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F618 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F628 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F638 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F648 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F658 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F668 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

0018F678 : 00 00 00 00 00 00 00 00 00 00 00 00 E9 54 5D 76

0018F688 : AC F6 18 00 DB 4F 5D 76 C0 09 4C 0B 08 E8 DB 0D

0018F698 : F0 E7 DB 0D 00 00 00 00 96 3A 40 00 28 0D 00 00

0018F6A8 : 0F 00 85 01 F4 F6 18 00 AA 3A 40 00 08 16 01 12

Launch Info

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

Job : Novice

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can you put the name of the full sprite for the sprite directory you put them into, and not the examples/

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GRF.

data/sprite/악세사리/남

남_White_Helmet.spr

남_White_Helmet.act

data/sprite/악세사리/여

여_White_Helmet.spr

여_White_Helmet.act

data/sprite/아이템/

White_Helmet.spr

White_Helmet.act

data/texture/유저인터페이스/item

White_Helmet.bmp

data/texture/유저인터페이스/collection

White_Helmet.bmp

Edited by Starlite
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ur directories arent in korean are they. Should have thibgs like 32_sprite name

If it is u can use unbollox to convert it to unicode i think the format should be in

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everything else my GRF file tho follows the korean format and in my data folder everything is in the unicode format, but I will try to add them in my grf as unicode.

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ok, it still didn't work, sorry for the double post.

does anyone know what the problem might be? I have all the files on my grf and data folder and i still error with the item on.

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bump.

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have you diffed your client to show errors? not the gravity error box...

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here's my errors, but I don't get it because everything is in my grf and my data folder. :/

2hf0753.png

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What revision are u running? Also if you want you and i can teamview

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[3CeAM Trunk Revision 608 TXT]

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yeah it looks like everything is right, do you have teamviewer, i can help you out at the moment

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