hello, kinda small question mumbling on my mind, is only commenting out + compiling these line
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
in the >
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
// clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
Question
Zagreuz
hello, kinda small question mumbling on my mind, is only commenting out + compiling these line
in the >
will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.