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Asura Strike After Body Relocation


Zagreuz

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hello, kinda small question mumbling on my mind, is only commenting out + compiling these line

if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);

in the >

case MO_BODYRELOCATION:
	if (unit_movepos(src, x, y, 1, 1)) {
		clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
//			clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
		if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);

will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt ^_^

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What do you mean? Remove delay Asura Strike skill after Snap/Body Relocate skill right?

Remove or just comment // this line

if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);

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yeah, i already do that, kinda feel the diffrence, but still kinda have some delay, or maybe i can't do it properly LOL , are they any other place to edit beside that , or that's the only one ?

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You could try replace any cast time / after cast delay or whatever on db/skill_cast_db.txt like

//-- MO_EXTREMITYFIST

271,0,0,0,0,0

Not sure what 30000 last value for. See if got broke anything.

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this is the original one ~

//-- MO_EXTREMITYFIST
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000

the last value is for Duration2 i think ~

as the Structure was ~

SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2

or this is the delay

3000:2500:2000:1500:1000

for

lvl1:lvl2:lvl3:lvl4:lvl5

like that ?

depend on KeiKun post on eAthena ~

http://www.eathena.ws/board/index.php?s=&showtopic=273881&view=findpost&p=1501961

can we follow the above link ^_^

Edited by LordOfHeRO
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