hello, kinda small question mumbling on my mind, is only commenting out + compiling these line
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
in the >
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
// clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
hello, kinda small question mumbling on my mind, is only commenting out + compiling these line
in the >
case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
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