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War of Emperium!


Elixir

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Ask lang po about woe...pano ba tatanggalen ung damage display at mga monsters sa agit grounds? saka ung HP ng emperium pano ihide? (Emperium HP lang ang ihahahide.)

Thank you.

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BUMP!

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BUMP!

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svn/conf/battle/monster.conf

// Display some mob info next to their name? (add as needed)
// (does not works on guardian or emperium)
// 1: Display mob HP (Hp/MaxHp format)
// 2: Display mob HP (Percent of full life format)
// 4: Display mob's level
show_mob_info: 0

i dont think so...

it really doesn't work

as you can read now

try to post a screenshot

As I know

GM's Only can See Damages to Emperium or Guardian

EDIT:

Another thing

svn/conf/battle/client.conf

// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no

To Remove Monsters on Castles

Edit this

 if (compare(strnpcinfo(2),"aldeg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
  monster strnpcinfo(2),0,0,"Executioner",1205,1;
  monster strnpcinfo(2),0,0,"Penomena",1216,10;
  monster strnpcinfo(2),0,0,"Alarm",1193,18;
  monster strnpcinfo(2),0,0,"Clock",1269,9;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
  monster strnpcinfo(2),0,0,"Wanderer",1208,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
  monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
  else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
  else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
  else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
  else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
 }
 else if (compare(strnpcinfo(2),"gefg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
  monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
  monster strnpcinfo(2),0,0,"Bathory",1102,10;
  monster strnpcinfo(2),0,0,"Jakk",1130,10;
  monster strnpcinfo(2),0,0,"Marduk",1140,20;
  monster strnpcinfo(2),0,0,"Raydric",1163,9;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
  monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
  monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
  else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
  else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
  else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
  else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
 }
 else if (compare(strnpcinfo(2),"payg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Greatest General",1277,9;
  monster strnpcinfo(2),0,0,"Wanderer",1208,10;
  monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
  monster strnpcinfo(2),0,0,"Bathory",1102,5;
  monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
  monster strnpcinfo(2),0,0,"Eddga",1115,1;
  monster strnpcinfo(2),0,0,"Horong",1129,11;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
  monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
  else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
  else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
  else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
  else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
 }
 else if (compare(strnpcinfo(2),"prtg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Raydric",1163,1;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
  monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
  monster strnpcinfo(2),0,0,"Hatii",1252,1;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Gryphon",1259,2;
  monster strnpcinfo(2),0,0,"Chimera",1283,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Zealotus",1200,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
  else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
  else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
  else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
  else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

Add Comment (//) infront of all monsters. to Disable Any Monster on All Castles

This is Only for WOE 1

to remove only like Prontera Castles Monsters

comment (//) all Lines that has monsters

  else if (compare(strnpcinfo(2),"prtg")) {
  // Normal Spawns
  monster strnpcinfo(2),0,0,"Raydric",1163,1;
  monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
  monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
  monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
  monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
  monster strnpcinfo(2),0,0,"Hatii",1252,1;
  monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
  monster strnpcinfo(2),0,0,"Gryphon",1259,2;
  monster strnpcinfo(2),0,0,"Chimera",1283,3;
  monster strnpcinfo(2),0,0,"Alice",1275,1;
  monster strnpcinfo(2),0,0,"Zealotus",1200,1;
  // Set Emperium room spawn coordinates and spawn monsters.
  if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
  else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
  else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
  else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
  else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
  monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;

Edited by KeiKun
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tnx sir kei! But how to hide its HP? how can i do it?

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tnx sir kei! But how to hide its HP? how can i do it?

i already posted

~_~

svn/conf/battle/client.conf

// When set to yes, the damage field in packets sent from woe maps will be set

// to -1, making it impossible for GMs, Bots and Hexed clients to know the

// actual damage caused by attacks. (Note 1)

hide_woe_damage: no

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