myieee Posted December 15, 2011 Posted December 15, 2011 When i use @monster how my summon will respawn in random coordinates? like in morocc map but they will respawn in different coordinates. Quote
Arcenciel Posted December 15, 2011 Posted December 15, 2011 (edited) They already spawn in random coordinates in your vicinity...now all you have to do is to @jump around and then spawn them yourself. Edited December 15, 2011 by Arcenciel 1 Quote
myieee Posted December 17, 2011 Author Posted December 17, 2011 no what i mean is when i use @monster. they will spread in random coordinates so they wont stay in the same coordinate Quote
GodLesZ Posted December 23, 2011 Posted December 23, 2011 Please see attachments. Its a small diff changing the way how the target/spawn cell got calculated. The cell is searched among the whole map. atcommand_monster_rnd_spawn.patch Quote
myieee Posted December 24, 2011 Author Posted December 24, 2011 well i dont get it im still noob in src thingy Quote
Arcenciel Posted December 25, 2011 Posted December 25, 2011 You need to download Tortoise SVN. Right click on your server Folder. Select Tortoise SVN > Apply Patch. Quote
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myieee
When i use @monster how my summon will respawn in random coordinates? like in morocc map but they will respawn in different coordinates.
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