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kRO Homunculus S Evolution Update


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Source:

http://forums.warppo...olution-update/

This thread is intended to be an informative post as well as a sneak-peak preview for Homunculus S evolution update. Keep in mind that this thread is created to give the community "something to look forward to".

There is no ETA for this update.

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Homunculus Evolution Update

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How to Evolve Homunculus

1. In order to further evolve a homunculus, Genetic's homunculus must be Evolved(1st Evolution) and Level 99 or higher.

2. Visit NPC Biorel (Found in Lighthalzen, Genetic Lab) to start the Homunculus S quest.

3. In order to evolve(2nd Evolution) the homunculus, Genetic must talk to NPC Biorel to turn his or her homunculus into an [Embryo].

4. Talk to NPC Biorel again to change the [Embryo] into [strange Embryo]. In this state, Skill: [Call Homunculus] will not work.

5. Through the quest, a homunculus can be turned into one of five types of Homunculus S.

6. Genetics will be given an option to pay zeny in order evolve their homunculus to a specific type. If the player does not pay the required amount of zeny, one of five types will be chosen at random.

  • If a homunculus meets the Homunculus 2nd Evolution requirement, it will be eligible to be evolved into any type of homunculus.
  • Homunculus S will retain pre-learned abilities and learn new Homunculus S abilities.
  • 1st Evolution Homunculus will have its level cap raised to 150. In order to level past 99, the homunculus must at least be at 'Loyal' status. In this case, only the homunculus' Skill Points and Stats will be increased.
  • As with 1st Evolution, 2nd Evolution (Homunculus S) will result in change in Homunculus' Stats.
  • Genetic will be given a chance to re-name his or her homunculus after 2nd evolution.

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Homunculus S Level-up and Skill Points

  • Evolved Homunculus will be able to level up to 150, and it will acquire 1 Skill Point for every 2 Levels, (ie. Level 101 = 1 Skill point, Level 103 = 1 Skill point, etc) up to a maximum of 25.
  • Homunculus S will learn new abilities when it reaches a certain level, at which point players have the option of spending Homunculus Skill Points on the skill.
  • Homunculus S will retain its intimacy.

Homunculus: Eira

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Homunculus Eira

Fairy-like Homunculus with wings attached to its head, allowing it to float in air. Wind Element Homunculus. It specializes in Fast-attack and Recovery Skills.

Food Diet: Small Snow Flower

Abilities

Ray of Regeneration

Acquired at Level 128.

Auto-resurrects Genetic(self).

  • Level 1 - 50 SP, 1.6 Fixed Cast time
  • Level 2 - 50 SP, 1.4 Fixed Cast time
  • Level 3 - 60 SP, 1.2 Fixed Cast time
  • Level 4 - 70 SP, 1 second Fixed Cast time
  • Level 5 - 80 SP, 0.8 second Fixed Cast time

  • Level 1 - Target: Self, Cast range: N/A, Duration: 360 Seconds.
  • Level 2 - Target: Self, Cast range: N/A, Duration: 420 Seconds.
  • Level 3 - Target: Self, Cast range: N/A, Duration: 480 Seconds.
  • Level 4 - Target: Self, Cast range: N/A, Duration: 540 Seconds.
  • Level 5 - Target: Self, Cast range: N/A, Duration: 600 Seconds.

- Homunculus Intimacy must be at least "Cordial" in order to use the skill.

- After skill-use, Intimacy level decreases to "Neutral" status.

- Skill level determines the amount of HP a Genetic is revived with.

- If a Genetic dies during the skill duration, Homunculus Eira will go in Passive Mode and resurrect the player.

- If a Genetic has in possession of Cash Shop Item "Siegfried Token", Cash Shop item effect will take priority over Ray of Regeneration.

Over Boost

Acquired at Level 114.

Temporarily increases the homunculus and Genetic's Flee and ASPD.

  • Level 1 - 70 SP, 0.2 second Fixed Cast time, 0.8 Variable Cast time.
  • Level 2 - 90 SP, 0.3 second Fixed Cast time, 0.7 Variable Cast time.
  • Level 3 - 110 SP, 0.4 second Fixed Cast time, 0.6 Variable Cast time.
  • Level 4 - 130 SP, 0.5 second Fixed Cast time, 0.5 Variable Cast time.
  • Level 5 - 150 SP, 0.6 second Fixed Cast time, 0.4 Variable Cast time.

  • Level 1 - Skill Effect: Flee increased to 340, ASPD increased to 181. 30 Second Duration.
  • Level 2 - Skill Effect: Flee increased to 380, ASPD increased to 183. 45 Second Duration.
  • Level 3 - Skill Effect: Flee increased to 420, ASPD increased to 185. 60 Second Duration.
  • Level 4 - Skill Effect: Flee increased to 460, ASPD increased to 187. 75 Second Duration.
  • Level 5 - Skill Effect: Flee increased to 500, ASPD increased to 189, 90 Second Duration.

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Erase Cutter

Acquired at Level 106.

Summons Wind-blades to deal Magic Damage.

  • Level 1 - 25 SP, 1 second Variable Cast time.
  • Level 2 - 30 SP, 1.5 second Variable Cast time.
  • Level 3 - 35 SP, 2 second Variable Cast time.
  • Level 4 - 40 SP, 2.5 second Variable Cast time.
  • Level 5 - 45 SP, 3 second Variable Cast time.

  • Level 1 - Target: Enemy, 7 Cell range, 600% Matk, Wind Element.
  • Level 2 - Target: Enemy, 7 Cell range, 1000% Matk, Neutral Element.
  • Level 3 - Target: Enemy, 7 Cell range, 800% Matk, Wind Element.
  • Level 4 - Target: Enemy, 7 Cell range, 1200% Matk, Neutral Element.
  • Level 5 - Target: Enemy, 7 Cell range, 1000% Matk, Wind Element.

- Skill level 1,3,5 deals Wind Element damage and 2,4 deals Neutral Element damage.

Xeno Slasher

Acquired at Level 121.

Activates Erase Cutter in AoE, dealing magic damage to all targets.

  • Level 1 - 90 SP, 0.5 second Fixed Cast time, 1.5 second Variable Cast time.
  • Level 2 - 100 SP, 0.5 second Fixed Cast time, 2.5 second Variable Cast time.
  • Level 3 - 110 SP, 0.5 second Fixed Cast time, 3.5 second Variable Cast time.
  • Level 4 - 120 SP, 0.5 second Fixed Cast time, 4.5 second Variable Cast time.
  • Level 5 - 130 SP, 0.5 second Fixed Cast time, 5.5 second Variable Cast time.

  • Level 1 - Target: Ground, 5x5 AoE, 7 Cell range, 500% Matk, Wind Element.
  • Level 2 - Target: Ground, 5x5 AoE, 7 Cell range, 700% Matk, Neutral Element.
  • Level 3 - Target: Ground, 7x7 AoE, 7 Cell range, 600% Matk, Wind Element.
  • Level 4 - Target: Ground, 7x7 AoE, 7 Cell range, 900% Matk, Neutral Element.
  • Level 5 - Target: Ground, 9x9 AoE, 7 Cell range, 700% Matk, Wind Element.

- Skill level 1,3,5 deals Wind Element damage and 2,4 deals Neutral Element damage.

- Causes Bleeding status at a low chance.

Silent Breeze

Acquired at Level 137.

Silencing Wind. Recovers a target's HP and causes Silence status effect on a target, preventing all skill use. Removes other status effects from the target.

  • Level 1 - 45 SP, 1 second Fixed Cast time, 1 second Variable Cast time.
  • Level 2 - 54 SP, 0.8 second Fixed Cast time, 1.2 second Variable Cast time.
  • Level 3 - 63 SP, 0.6 second Fixed Cast time, 1.4 second Variable Cast time.
  • Level 4 - 72 SP, 0.4 second Fixed Cast time, 1.6 second Variable Cast time.
  • Level 5 - 81 SP, 0.2 second Fixed Cast time, 1.8 second Variable Cast time.

  • Level 1 - Target: Self and others, 5 Cell range, 9 second duration, 100% success rate.
  • Level 2 - Target: Self and others, 5 Cell range, 12 second duration, 100% success rate.
  • Level 3 - Target: Self and others, 7 Cell range, 15 second duration, 100% success rate.
  • Level 4 - Target: Self and others, 7 Cell range, 18 second duration, 100% success rate.
  • Level 5 - Target: Self and others, 9 Cell range, 21 second duration, 100% success rate.

- HP Recovery is determined by Homunculus' Level and MATK. Both the homunculus and target is inflicted with Silence status.

- Silence breeze removes the following status effects: Howling of Mandragora, Harmonize, Deep Sleep, Siren's Voice, Sleep, Chaos, Hallucination.

Homunculus: Bayeri

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Homunculus Bayeri

Homunculus with Unicorn-like appearance, it uses its horn and legs to attack.

Bayeri specializes in trampling on enemies and using holy property attacks with its horn.

Food Diet: Fresh Plant

Stahl Horn

Acquired at Level 105.

Charges at an enemy, knocking back the enemy and causing stun status effect.

  • Level 1 - 40 SP, 0.2 second Fixed Cast time, 0.8 second Variable Cast time.
  • Level 2 - 45 SP, 0.4 second Fixed Cast time, 0.6 second Variable Cast time.
  • Level 3 - 50 SP, 0.6 second Fixed Cast time, 0.4 second Variable Cast time.
  • Level 4 - 55 SP, 0.8 second Fixed Cast time, 0.2 second Variable Cast time.
  • Level 5 - 60 SP, 1.0 second Fixed Cast time.

  • Level 1 - Target: Enemy, 5 Cell range, 3 Cell Knock-back, 600% ATK, 20% Stun chance.
  • Level 2 - Target: Enemy, 6 Cell range, 3 Cell Knock-back, 700% ATK, 24% Stun chance.
  • Level 3 - Target: Enemy, 7 Cell range, 3 Cell Knock-back, 800% ATK, 28% Stun chance.
  • Level 4 - Target: Enemy, 8 Cell range, 3 Cell Knock-back, 900% ATK, 32% Stun chance.
  • Level 5 - Target: Enemy, 9 Cell range, 3 Cell Knock-back, 1000% ATK, 36% Stun chance.

- Charges at a target within skill range, knocking back the target 3 cells in the opposite direction of the homunculus.

- If there is an obstacle between the target and the homunculus (terrain, another player etc.), skill is interrupted.

- Skill: [Goldene Ferse] will make [stahl Horn] deal Holy Property damage.

Goldene Ferse

Acquired at Level 112.

Increases Max HP and ASPD and allows Bayeri to deal Holy Element damage at a low chance.

During the skill duration, [stahl Horn] will deal Holy Element damage.

  • Level 1 - 60 SP, 1 second Variable Cast time.
  • Level 2 - 65 SP, 1.2 second Variable Cast time.
  • Level 3 - 70 SP, 1.4 second Variable Cast time.
  • Level 4 - 75 SP, 1.6 second Variable Cast time.
  • Level 5 - 80 SP, 1.8 second Variable Cast time.

  • Level 1 - Target: Homunculus, 20% Max HP increase, 10% ASPD increase, 4% chance to activate Holy Element damage on attack, 30 second duration.
  • Level 2 - Target: Homunculus, 30% Max HP increase, 14% ASPD increase, 6% chance to activate Holy Element damage on attack, 45 second duration.
  • Level 3 - Target: Homunculus, 40% Max HP increase, 18% ASPD increase, 8% chance to activate Holy Element damage on attack, 60 second duration.
  • Level 4 - Target: Homunculus, 50% Max HP increase, 22% ASPD increase, 10% chance to activate Holy Element damage on attack, 75 second duration.
  • Level 5 - Target: Homunculus, 60% Max HP increase, 26% ASPD increase, 12% chance to activate Holy Element damage on attack, 90 second duration.

- The skill only affects the homunculus.

- This skill may not be used in conjunction with Homunculus Skill:[Angriffs Modus]. (Buffs overwrite each other).

- Melee attacks have a small chance of dealing Holy Element damage during skill duration.

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Steinwand

Acquired at Level 121

Casts Safety-wall on Homunculus and the Genetic.

  • Level 1 - 80 SP, 1 second Variable Cast time.
  • Level 2 - 90 SP, 1 second Variable Cast time.
  • Level 3 - 100 SP, 1 second Variable Cast time.
  • Level 4 - 110 SP, 1 second Variable Cast time.
  • Level 5 - 120 SP, 1 second Variable Cast time.

  • Level 1 - Target: Homunculus, Number of attacks blocked: 5, 30 second duration.
  • Level 2 - Target: Homunculus, Number of attacks blocked: 6, 45 second duration.
  • Level 3 - Target: Homunculus, Number of attacks blocked: 7, 60 second duration.
  • Level 4 - Target: Homunculus, Number of attacks blocked: 8, 75 second duration.
  • Level 5 - Target: Homunculus, Number of attacks blocked: 9, 90 second duration.

- Casts safety wall on homunculus and the Genetic. Homunculus-cast safety wall is identical to player-cast safety wall, except the skill duration and number of attacks blocked.

Heiliger Stern

Acquired at Level 138.

Deals Holy Element magic splash damage to targets.

  • Level 1 - 60 SP, 1.8 second Fixed Cast time, 0.2 second Variable Cast time.
  • Level 2 - 68 SP, 1.6 second Fixed Cast time, 0.4 second Variable Cast time.
  • Level 3 - 76 SP, 1.4 second Fixed Cast time, 0.6 second Variable Cast time.
  • Level 4 - 84 SP, 1.2 second Fixed Cast time, 0.8 second Variable Cast time.
  • Level 5 - 100 SP, 1.0 second Fixed Cast time, 1.0 second Variable Cast time.

  • Level 1 - Target: Enemy, 3x3 Splash AoE, 9 Cell range, 750% MATK.
  • Level 2 - Target: Enemy, 3x3 Splash AoE, 9 Cell range, 1000% MATK.
  • Level 3 - Target: Enemy, 3x3 Splash AoE, 9 Cell range, 1250% MATK.
  • Level 4 - Target: Enemy, 3x3 Splash AoE, 9 Cell range, 1500% MATK.
  • Level 5 - Target: Enemy, 5x5 Splash AoE, 9 Cell range, 1750% MATK.

Angriffs Modus

Acquired at Level 130.

Reduces Homunculus' Defense and Flee to increase ATK.

  • Level 1 - 60 SP, 0.2 second Variable Cast time.
  • Level 2 - 65 SP, 0.4 second Variable Cast time.
  • Level 3 - 70 SP, 0.6 second Variable Cast time.
  • Level 4 - 75 SP, 0.8 second Variable Cast time.
  • Level 5 - 80 SP, 1.0 second Variable Cast time.

  • Level 1 - Target: Homunculus, 70 ATK increase, 50 DEF decrease, 60 Flee decrease, 30 second duration.
  • Level 2 - Target: Homunculus, 90 ATK increase, 70 DEF decrease, 80 Flee decrease, 45 second duration.
  • Level 3 - Target: Homunculus, 110 ATK increase, 90 DEF decrease, 100 Flee decrease, 60 second duration.
  • Level 4 - Target: Homunculus, 130 ATK increase, 110 DEF decrease, 120 Flee decrease, 75 second duration.
  • Level 5 - Target: Homunculus, 150 ATK increase, 130 DEF decrease, 140 Flee decrease, 90 second duration.

- During the skill duration, Homunculus' Max HP will be increased by (Skill Level * 5)%.

- During the skill duration, Homunculus loses 100 HP every second. Homunculus CAN die from this effect.

- During the skill duration, Homunculus loses 20 SP every second. If homunculus' SP reaches 0, skill is canceled automatically.

- May not be used in conjunction with [Goldene Ferse].

Homunculus: Sera

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Homunculus Sera

Homunculus with Queen-Bee appearance. Homunculus Sera has the ability to paralyze enemies with her sting and call other Bees for aid.

Food Diet: Apple Pudding

Summon Legion

Acquired at Level 132.

Summons Insect Monster groups to attack an enemy.

Higher Skill Level summons stronger Insects.

  • Level 1 - 60 SP, 0.4 second Fixed Cast time, 1.6 second Variable Cast time.
  • Level 2 - 80 SP, 0.6 second Fixed Cast time, 1.4 second Variable Cast time.
  • Level 3 - 100 SP, 0.8 second Fixed Cast time, 1.2 second Variable Cast time.
  • Level 4 - 120 SP, 1.0 second Fixed Cast time, 1.0 second Variable Cast time.
  • Level 5 - 140 SP, 1.2 second Fixed Cast time, 0.8 second Variable Cast time.

  • Level 1 - Target: Enemy, 9 Cell range, Summons 3 Hornets, 20 second duration.
  • Level 2 - Target: Enemy, 9 Cell range, Summons 3 Giant Hornets, 30 second duration.
  • Level 3 - Target: Enemy, 9 Cell range, Summons 4 Giant Hornets, 40 second duration.
  • Level 4 - Target: Enemy, 9 Cell range, Summons 4 Luciola Vespas, 50 second duration.
  • Level 5 - Target: Enemy, 9 Cell range, Summons 5 Luciola Vespas, 60 second duration.

- Summoned Insect monsters will automatically attack the chosen target.

- Skill duration ends if monsters' HP reaches 0 or after pre-determined duration, whichever happens first.

- If the Insect monster's target dies, teleports, or hides, monsters will attack other targets that the Genetic is attacking. If the Genetic is not attacking other targets, the Insect monsters will, instead, attack the Genetic until skill duration ends.

Needle of Paralysis

Acquired at Level 105.

Attacks a target with powerful paralyzing venom, causing status effect: Paralyze.

  • Level 1 - 48 SP, 0.5 second Fixed Cast time, 1 second Variable Cast time.
  • Level 2 - 60 SP, 0.4 second Fixed Cast time, 1.1 second Variable Cast time.
  • Level 3 - 72 SP, 0.3 second Fixed Cast time, 1.2 second Variable Cast time.
  • Level 4 - 84 SP, 0.2 second Fixed Cast time, 1.3 second Variable Cast time.
  • Level 5 - 96 SP, 0.1 second Fixed Cast time, 1.4 second Variable Cast time.

  • Level 1 - Target: Enemy, 5 Cell range, 800% ATK, Poison-Property Attack, 45% Paralyze chance.
  • Level 2 - Target: Enemy, 5 Cell range, 900% ATK, Poison-Property Attack, 50% Paralyze chance.
  • Level 3 - Target: Enemy, 5 Cell range, 1000% ATK, Poison-Property Attack, 55% Paralyze chance.
  • Level 4 - Target: Enemy, 5 Cell range, 1100% ATK, Poison-Property Attack, 60% Paralyze chance.
  • Level 5 - Target: Enemy, 5 Cell range, 1200% ATK, Poison-Property Attack, 65% Paralyze chance.

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Poison Mist

Acquired at Level 116.

Release Poison dust at a target ground location to cause damage and blind status on all targets that enter.

  • Level 1 - 65 SP, 0.5 second Fixed Cast time, 0.5 second Variable Cast time.
  • Level 2 - 75 SP, 0.5 second Fixed Cast time, 0.7 second Variable Cast time.
  • Level 3 - 85 SP, 0.5 second Fixed Cast time, 0.9 second Variable Cast time.
  • Level 4 - 95 SP, 0.5 second Fixed Cast time, 1.1 second Variable Cast time.
  • Level 5 - 105 SP, 0.5 second Fixed Cast time, 1.3 second Variable Cast time.

  • Level 1 - 7x7 AoE, 5 Cell range, damage occurs every 2.3 second intervals, 12 second duration, 20% Chance for 4 second Blind.
  • Level 2 - 7x7 AoE, 5 Cell range, damage occurs every 2.1 second intervals, 14 second duration, 30% Chance for 6 second Blind.
  • Level 3 - 7x7 AoE, 5 Cell range, damage occurs every 1.9 second intervals, 16 second duration, 40% Chance for 8 second Blind.
  • Level 4 - 7x7 AoE, 5 Cell range, damage occurs every 1.7 second intervals, 18 second duration, 50% Chance for 10 second Blind.
  • Level 5 - 7x7 AoE, 5 Cell range, damage occurs every 1.5 second intervals, 20 second duration, 60% Chance for 12 second Blind.

- Deals Poison Element damage to all targets within AoE.

- Only 1 Poison Mist can be active at a time. If the player attempts to use Poison Mist before previous one becomes inactive, it will fail.

Painkiller

Acquired at Level 123.

Attacks a target with paralyzing poison, slowing attack speed of the target and decreasing the damage taken by the target. Targets inflicted with Paralyzing poison will be under [Endure] status for the skill duration.

  • Level 1 - 48 SP, 1.0 second Fixed Cast time, 1.0 second Variable Cast time.
  • Level 2 - 52 SP, 0.8 second Fixed Cast time, 1.2 second Variable Cast time.
  • Level 3 - 56 SP, 0.6 second Fixed Cast time, 1.4 second Variable Cast time.
  • Level 4 - 60 SP, 0.4 second Fixed Cast time, 1.6 second Variable Cast time.
  • Level 5 - 64 SP, 0.2 second Fixed Cast time, 1.8 second Variable Cast time.

  • Level 1 - Target: Enemy, 1 Cell range, 20 second duration.
  • Level 2 - Target: Enemy, 1 Cell range, 30 second duration.
  • Level 3 - Target: Enemy, 1 Cell range, 40 second duration.
  • Level 4 - Target: Enemy, 1 Cell range, 50 second duration.
  • Level 5 - Target: Enemy, 1 Cell range, 60 second duration.

Homunculus: Eleanor

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Homunculus Eleanor

Homunculus with Cat-like appearance. Eleanor specializes in close-range combat. It does not specialize in any particular element, but boasts relatively High ATK and DEF.

Eleanor can change between Fighting and Grappling types through [style Change]. Depending on combat type, Eleanor will obtain Spirit Spheres at a certain rate when attacking(Fighter) or receiving(Grappler) damage.

Food Diet: Child's Dumpling

Style Change

Acquired at Level 100.

Changes fighting style between Fighting and Grappling.

  • Level 1 - 35 SP, Fighter/Grappling Change.

- Eleanor has 2 Fighting modes: Fighter/Grappling.

Each time Style Change is used, Eleanor changes between Fighter/Grappling mode.

- In Fighter mode, Eleanor obtains Spirit Spheres at 50% rate.

In Grappler mode, Eleanor obtains Spirit Sphere at 50% rate.

- When Eleanor is summoned, it is summoned in Fighter mode.

- Maximum of 10 Spirit Spheres can be active.

Sonic Claw (Fighter Type)

Acquired at Level 100.

  • Level 1 - 20 SP, 40% ATK, 1 hit for every Spirit Sphere, Target: Enemy, 1 Cell range.
  • Level 2 - 25 SP, 80% ATK, 1 hit for every Spirit Sphere, Target: Enemy, 1 Cell range.
  • Level 3 - 30 SP, 120% ATK, 1 hit for every Spirit Sphere, Target: Enemy, 1 Cell range.
  • Level 4 - 35 SP, 160% ATK, 1 hit for every Spirit Sphere, Target: Enemy, 1 Cell range.
  • Level 5 - 40 SP, 200% ATK, 1 hit for every Spirit Sphere, Target: Enemy, 1 Cell range.

- Attacks a target within 3 cell range of Eleanor.

- Eleanor attacks once for every spirit spheres active. If there are no spirit spheres, the skill will automatically fail.

- Silvervein Rush can be used within 2 seconds after using Sonic Claw.

Silvervein Rush (Fighter Type)

Acquired at Level 114.

Can only be used after Sonic Claw. Causes damage and stun status to a target.

  • Level 1 - 10 SP, Target: Enemy, 1 Cell range, 150% ATK, 25% Stun chance.
  • Level 2 - 15 SP, Target: Enemy, 1 Cell range, 300% ATK, 30% Stun chance.
  • Level 3 - 20 SP, Target: Enemy, 1 Cell range, 450% ATK, 35% Stun chance.
  • Level 4 - 25 SP, Target: Enemy, 1 Cell range, 600% ATK, 40% Stun chance.
  • Level 5 - 30 SP, Target: Enemy, 1 Cell range, 750% ATK, 45% Stun chance.

- Can only be used after Sonic Claw.

- Skill consumes 1 Spirit Sphere.

- [Midnight Frenzy] can be used within 2 seconds after [silvervein Rush].

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Midnight Frenzy

Acquired at Level 128.

Can only be used after Silvervein Rush. Causes damage and Fear status on a target.

  • Level 1 - 8 SP, Target: Enemy, 1 Cell range, 300% ATK, Fear chance (Spirit Sphere * 12)%
  • Level 2 - 16 SP, Target: Enemy, 1 Cell range, 600% ATK, Fear chance (Spirit Sphere * 14)%
  • Level 3 - 24 SP, Target: Enemy, 1 Cell range, 900% ATK, Fear chance (Spirit Sphere * 16)%
  • Level 4 - 32 SP, Target: Enemy, 1 Cell range, 1200% ATK, Fear chance (Spirit Sphere * 18)%
  • Level 5 - 40 SP, Target: Enemy, 1 Cell range, 1500% ATK, Fear chance (Spirit Sphere * 20)%

- Eleanor must have more than 1 Spirit Sphere for this skill.

- Skill consumes 2 Spirit Spheres.

- [sonic Claw] can be used 2 seconds after [Midnight Frenzy].

- Players can chain [sonic Claw] --> [silvervein Rush] --> [Midnight Frenzy] until Spirit Spheres run out (See Purple Diagram).

Tinder Breaker (Grappler Type)

Acquired at Level 100.

Twists a target's joints, causing damage and preventing the target from moving.

  • Level 1 - 20 SP, Target: Enemy, 3 Cell range, 100% ATK, Duration depends on homunculus' STR and target's STR.
  • Level 2 - 25 SP, Target: Enemy, 4 Cell range, 200% ATK, Duration depends on homunculus' STR and target's STR.
  • Level 3 - 30 SP, Target: Enemy, 5 Cell range, 300% ATK, Duration depends on homunculus' STR and target's STR.
  • Level 4 - 35 SP, Target: Enemy, 6 Cell range, 400% ATK, Duration depends on homunculus' STR and target's STR.
  • Level 5 - 40 SP, Target: Enemy, 7 Cell range, 500% ATK, Duration depends on homunculus' STR and target's STR.

- Eleanor leaps next to a target on skill use.

- Both Eleanor and the target cannot move for the skill duration and have their Flee reduced to 0.

- Skill consumes 1 Spirit Sphere.

evt12.jpg

C.B.C (Continual Break Combo) (Grappler Type)

Obtained at level 112

Can only be used after Tinder Break. Deals damage and slowly depletes a target's SP.

  • Level 1 - 10 SP, Target: Enemy, 1 Cell range, HP and SP damage, Duration depends on Homunculus' STR and Target's STR.
  • Level 2 - 20 SP, Target: Enemy, 1 Cell range, HP and SP damage, Duration depends on Homunculus' STR and Target's STR.
  • Level 3 - 30 SP, Target: Enemy, 1 Cell range, HP and SP damage, Duration depends on Homunculus' STR and Target's STR.
  • Level 4 - 40 SP, Target: Enemy, 1 Cell range, HP and SP damage, Duration depends on Homunculus' STR and Target's STR.
  • Level 5 - 50 SP, Target: Enemy, 1 Cell range, HP and SP damage, Duration depends on Homunculus' STR and Target's STR.

- Can only be used within 2 seconds after [Tinder Breaker].

- Skill consumes 1 Spirit Sphere.

- If the target's a monster, it will take (SP Loss * 10) additional HP damage.

- As with [Tinder Breaker], Both Eleanor and the target will be immobilized for [C.B.C] skill duration and have their Flee reduced to 0.

E.Q.C (Eternal Quick Combo) (Grappler Type)

Acquired at Level 133.

C.B.C Combo Skill.

  • Level 1 - 24 SP, Target: Enemy, 1 Cell range, Damage depends on the difference between Target and Homunculus' HP.
  • Level 2 - 28 SP, Target: Enemy, 1 Cell range, Damage depends on the difference between Target and Homunculus' HP.
  • Level 3 - 32 SP, Target: Enemy, 1 Cell range, Damage depends on the difference between Target and Homunculus' HP.
  • Level 4 - 36 SP, Target: Enemy, 1 Cell range, Damage depends on the difference between Target and Homunculus' HP.
  • Level 5 - 40 SP, Target: Enemy, 1 Cell range, Damage depends on the difference between Target and Homunculus' HP.

- [E.Q.C] can only be activated within 2 seconds after [C.B.C].

- Skill consumes 2 Spirit Spheres.

- Skill causes the target to be inflicted with stun (100% chance).

- After [E.Q.C] skill use, Homunculus will be freed from [Close Confine] status, allowing movement once again.

- After skill use, Target loses (Skill Level * 2)% Max HP and have their Equipment ATK and DEF reduced by (Skill Level * 5)%.

- This skill may not be used on Boss Monsters.

Homunculus: Dieter

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Homunculus Dieter

Homunculus with the appearance of a Small boy in a flask, carried by a golem.

Dieter specializes in Defense, increasing the Genetic's Defense or dealing damage to enemies with hidden Magma within its body. Fire Element Homunculus.

Food Diet: Big Cell

Magma Flow

Acquired at Level 122.

Every time Dieter takes damage, targets within range will be damaged by magma spray at a certain rate.

  • Level 1 - 34 SP, 2 second Fixed Cast time, 2 second Variable Cast time.
  • Level 2 - 38 SP, 1.5 second Fixed Cast time, 2.5 second Variable Cast time.
  • Level 3 - 42 SP, 1 second Fixed Cast time, 3 second Variable Cast time.
  • Level 4 - 46 SP, 0.5 second Fixed Cast time, 3.5 second Variable Cast time.
  • Level 5 - 50 SP, 4 second Variable Cast time.

  • Level 1 - 3x3 AoE, 100% ATK, 3% Activation rate, 30 second duration.
  • Level 2 - 3x3 AoE, 200% ATK, 6% Activation rate, 45 second duration.
  • Level 3 - 3x3 AoE, 300% ATK, 9% Activation rate, 60 second duration.
  • Level 4 - 5x5 AoE, 400% ATK, 12% Activation rate, 75 second duration.
  • Level 5 - 5x5 AoE, 500% ATK, 15% Activation rate, 90 second duration.

- Skill will auto-activate at (Skill Level * 3)% chance every time Dieter takes any damage. Skill deals Fire Element damage.

Granitic Armor

Acquired at Level 116.

Granite Armor. Homunculus covers self and the Genetic in Granite Armor, reducing the damage taken. After the skill duration, both the Homunculus and Genetic will take some damage.

  • Level 1 - 54 SP, 60 second duration, 1 second Fixed Cast time, 5.0 second Variable Cast time.
  • Level 2 - 58 SP, 60 second duration, 1 second Fixed Cast time, 4.5 second Variable Cast time.
  • Level 3 - 62 SP, 60 second duration, 1 second Fixed Cast time, 4.0 second Variable Cast time.
  • Level 4 - 66 SP, 60 second duration, 1 second Fixed Cast time, 3.5 second Variable Cast time.
  • Level 5 - 70 SP, 60 second duration, 1 second Fixed Cast time, 3.0 second Variable Cast time.

- Temporarily creates Granite armor, reducing the damage taken by the Genetic and Homunculus.

- Damage reduction rate is (Skill Level * 2)%.

- After skill duration, both Homunculus and the Genetic will take certain amount of damage.

- Granite Armor's HP damage at the end of skill duration may not bring either the homunculus or Genetic below 1 HP.

evt14.jpg

Lava Slide

Acquired at Level 109.

Dieter sprays Lava on the ground, dealing Fire-element damage and causing Burning status on targets within AoE.

  • Level 1 - 30 SP, 3x3 AoE, 12 second duration, 1 second Fixed Cast time, 5.0 second Variable Cast time.
  • Level 2 - 35 SP, 3x3 AoE, 14 second duration, 1 second Fixed Cast time, 4.5 second Variable Cast time.
  • Level 3 - 40 SP, 5x5 AoE, 16 second duration, 1 second Fixed Cast time, 4.0 second Variable Cast time.
  • Level 4 - 45 SP, 5x5 AoE, 18 second duration, 1 second Fixed Cast time, 3.5 second Variable Cast time.
  • Level 5 - 50 SP, 7x7 AoE, 20 second duration, 1 second Fixed Cast time, 3.0 second Variable Cast time.

- Ground target skill that deals Fire-element damage and inflicting Burning status to all enemies within AoE. Higer skill level increases the skill AoE.

Skill duration ends when Lava Slide deals 5 separate hits to a target.

- Every 2 seconds, all targets within the skill AoE will have chance to be inflicted with Burning status.

- Only 1 Lava slide may be active at a time.

Pyroclastic

Acquired at Level 131.

Converts both the homunculus and Genetic's weapon to Fire-element and increases ATK. After skill duration, Genetic's weapon be damaged(destroyed).

  • Level 1 - 20 SP, 60 second duration, 1 second Fixed cast time, 5.0 second Variable Cast time.
  • Level 2 - 28 SP, 90 second duration, 1 second Fixed cast time, 4.5 second Variable Cast time.
  • Level 3 - 36 SP, 120 second duration, 1 second Fixed cast time, 4.0 second Variable Cast time.
  • Level 4 - 44 SP, 150 second duration, 1 second Fixed cast time, 3.5 second Variable Cast time.
  • Level 5 - 52 SP, 180 second duration, 1 second Fixed cast time, 3.0 second Variable Cast time.

- Both Homunculus and Genetic's weapon will be converted to Fire-element, and ATK will be increased by (Homunculus Level) + (Skill Level * 10).

- Whenever the Genetic attacks under [Pyroclastic] effect, (Pyroclastic skill level) Hammer Fall will activate at a certain rate.

- After skill duration, Genetic's current equipped weapon will be destroyed.

- This skill may be used while unarmed.

evt15.jpg

Volcanic Ash

Acquired at Level 102.

Spreads Volcanic Ash in 3x3 AoE on the ground. Targets within AoE will be inflicted with Ash status effect.

  • Level 1 - 60 SP, 1 second Fixed Cast time, 4.0 second Variable Cast time.
  • Level 2 - 65 SP, 1 second Fixed Cast time, 3.5 second Variable Cast time.
  • Level 3 - 70 SP, 1 second Fixed Cast time, 3.0 second Variable Cast time.
  • Level 4 - 75 SP, 1 second Fixed Cast time, 2.5 second Variable Cast time.
  • Level 5 - 80 SP, 1 second Fixed Cast time, 2.0 second Variable Cast time.

  • Level 1 - 3x3 AoE, 12 second duration, 7 Cell range.
  • Level 2 - 3x3 AoE, 14 second duration, 7 Cell range.
  • Level 3 - 3x3 AoE, 16 second duration, 7 Cell range.
  • Level 4 - 3x3 AoE, 18 second duration, 7 Cell range.
  • Level 5 - 3x3 AoE, 20 second duration, 7 Cell range.

- Targets within the skill range will be inflicted with Ash status at 100% chance.

- Maximum of 3 Volcanic Ash can be active at a time.

- Volcanic Ash can be stacked on top of each other however the effects will not stack.

Status Effect: Ash

  • On plant-type monsters, reduces DEF by 50%.
  • On water-type monsters, reduces ATK and Flee by 50%.
  • On All monsters and players, reduces HIT by 50%.
  • All monsters and players will have their skills fail to activate at a 50% chance.
  • Fire-element attacks will deal 150% damage on targets with Ash status effect.

In-game Sprites

Sera: Sera.png

Eira: Eira-1.png

Bayeri: Bayeri.png

Eleanor: Eleanor.png

Dieter: Dieter.png

GodLesZ

Thank for the informations.

Maybe a bit early, but we should implement this extension realy unindepend.

I should keep in mind that gravity maybe adds some evolution steps in the future and if so we should only add them in a new config and our implementation should handle this.

Shouldnt be to hard to implement a infinite evolution chain on every homunculus.

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http://irowiki.org/wiki/Homunculus_S

For further information

***RO also update homonculus S

Edited by Masao
Replaced Servername with ****RO, no commercials for RO Servers in this Thread please, thank you.
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