Hello, I just wanted to ask about the changebase or what's known as the 3rd Job suit.
This was working fine with the 2022 EXE, but it's no longer working with the 2023 EXE, which now uses body instead of class (also known as bodystyle).
I checked the source for bodystyle and created a variable similar to save appearance so that when the suit is unequipped, it would work properly.
However, the problem is that when you relog, the variable gets reset, even though it's stored in a character variable.
Do you happen to have a different method to make it work with bodystyle?
Here is the itemdb I'm referring to:
Script: |
if (BaseJob == Job_Priest)
changebase JOB_ARCH_BISHOP;
if (BaseJob == Job_Wizard)
changebase JOB_WARLOCK;
if (BaseJob == Job_Blacksmith)
changebase JOB_MECHANIC;
if (BaseJob == Job_Hunter)
changebase JOB_RANGER;
if (BaseJob == Job_Assassin)
changebase JOB_GUILLOTINE_CROSS;
if (BaseJob == Job_Crusader)
changebase JOB_ROYAL_GUARD;
if (BaseJob == Job_Monk)
changebase JOB_SURA;
if (BaseJob == Job_Sage)
changebase JOB_SORCERER;
if (BaseJob == Job_Rogue)
changebase JOB_SHADOW_CHASER;
if (BaseJob == Job_Alchemist)
changebase JOB_GENETIC;
if (BaseJob == Job_Bard)
changebase JOB_MINSTREL;
if (BaseJob == Job_Dancer)
changebase JOB_WANDERER;
UnEquipScript: |
changebase Class;
Question
Mice
Hello, I just wanted to ask about the changebase or what's known as the 3rd Job suit.
This was working fine with the 2022 EXE, but it's no longer working with the 2023 EXE, which now uses
body
instead ofclass
(also known as bodystyle).I checked the source for bodystyle and created a variable similar to save appearance so that when the suit is unequipped, it would work properly.
However, the problem is that when you relog, the variable gets reset, even though it's stored in a character variable.
Do you happen to have a different method to make it work with bodystyle?
Here is the
itemdb
I'm referring to:Script: | if (BaseJob == Job_Priest) changebase JOB_ARCH_BISHOP; if (BaseJob == Job_Wizard) changebase JOB_WARLOCK; if (BaseJob == Job_Blacksmith) changebase JOB_MECHANIC; if (BaseJob == Job_Hunter) changebase JOB_RANGER; if (BaseJob == Job_Assassin) changebase JOB_GUILLOTINE_CROSS; if (BaseJob == Job_Crusader) changebase JOB_ROYAL_GUARD; if (BaseJob == Job_Monk) changebase JOB_SURA; if (BaseJob == Job_Sage) changebase JOB_SORCERER; if (BaseJob == Job_Rogue) changebase JOB_SHADOW_CHASER; if (BaseJob == Job_Alchemist) changebase JOB_GENETIC; if (BaseJob == Job_Bard) changebase JOB_MINSTREL; if (BaseJob == Job_Dancer) changebase JOB_WANDERER; UnEquipScript: | changebase Class;
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