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Posted (edited)

Hey everyone,
I wanted to showcase a custom MVP mechanic system I've been developing for Ragnarok Online using rAthena. The idea is to bring more dynamic, thematic, and visually appealing mechanics to MVP encounters — moving beyond the usual tank-and-spank format.

 

💻 DISCORD Takechiii#8303 

 

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💻 DISCORD Takechiii#8303 


🛠 What does this system do?

  • Allows MVPs to execute custom attack patterns on specific map coordinates.

  • Works on an 11x11 grid centered around the MVP (6x6 coordinate) to trigger precise damage zones.

  • Each MVP’s behavior can be thematically tailored (e.g., feline patterns for Moonlight Flower, curses for Osiris, etc.).

  • Easily reusable and expandable for other bosses or PvE events.

This system is inspired by raid-style battles. It’s ideal for:

  • Custom instances

  • MVP events with multiple phases

  • Progressive PvE challenges

I’m still refining the system and adding new mechanics and visual effects.
I’m open to feedback, suggestions, or even collaborations!

 

Vídeo sin título ‐ Hecho con Clipchamp (2).gif

Edited by takechi
  • Upvote 1

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