Hopefully this is fine to post here, I don't think it is a client issue where most animation posts generally end up
I have some skills that properly display skill animations, but they also do the sm_bash skill animation+sound every time they hit a target (They are not supposed to have this animation/sound). This is just happening on some 4th job skills. Anybody know why this happens, and how to fix it? I can't seem to find much about this.
I have been experimenting in skill.cpp (as I assume that is where the problem likely originates), using various lines like clif_skill_damage, clif_skill_nodamage. Even when I removed any lines that would show the skills animation, the "bash" part still remains.
After more testing (still no fix):
I completely removed all mentions of the skill from skill.cpp, and yet the 'bash' animation still remains, so this might actually be some client issue, but it is quite odd that it does not apply to all fourth job skills and there is no consistent pattern to the skills affected and not affected.
/mineffect causes this effect to disappear completely (this however also removes part of the real skill animations)
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Izza Koshkina
Hopefully this is fine to post here, I don't think it is a client issue where most animation posts generally end up
I have some skills that properly display skill animations, but they also do the sm_bash skill animation+sound every time they hit a target (They are not supposed to have this animation/sound). This is just happening on some 4th job skills. Anybody know why this happens, and how to fix it? I can't seem to find much about this.
I have been experimenting in skill.cpp (as I assume that is where the problem likely originates), using various lines like clif_skill_damage, clif_skill_nodamage. Even when I removed any lines that would show the skills animation, the "bash" part still remains.
After more testing (still no fix):
I completely removed all mentions of the skill from skill.cpp, and yet the 'bash' animation still remains, so this might actually be some client issue, but it is quite odd that it does not apply to all fourth job skills and there is no consistent pattern to the skills affected and not affected.
/mineffect causes this effect to disappear completely (this however also removes part of the real skill animations)
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