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[ HatEffect ] League of Legends Ranks.


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Hi, I'm working on a ranking system inspired by League of Legends, and I decided to create these files to apply it to the players

image.png.06a1acfafeffc9bcd19efaa7484c2a6f.png

 

I'm new to editing this kind of stuff. I wish a professional could review it and give it a proper cleanup, but anyway, it doesn't seem too bad for now.

 

How do use it:

 

1) Download League of Legends Rank File.

2) Put into your GRF.

3) Go to your hateffectinfo.lub (data/luafiles514/hateeffectinfo)

4) Search or something Similar.

HAT_EF_NightSkyOfRutie = 225,

5) Put this:

-- Ranks Lol Tag by Scanty --
	HAT_IRON_RANK = 231,
	HAT_BRONCE_RANK = 232,
	HAT_PLATA_RANK = 233,
	HAT_ORO_RANK = 234,
	HAT_PLATINO_RANK = 235,
	HAT_ESMERALDA_RANK = 236,
	HAT_DIAMANTE_RANK = 237,
	HAT_MAESTRO_RANK = 238,
	HAT_GM_RANK = 239,
	HAT_RETADOR_RANK = 240,

 

6) Now, Search for

[HatEFID.HAT_EF_NightSkyOfRutie] = {
		resourceFileName = "efst_NightSkyOfRutie\\christmasx3.str",
		hatEffectPos = -11,
		hatEffectPosX = -0.3,
		isRenderBeforeCharacter = true,
		isAdjustPositionWhenShrinkState = true,
		isAdjustSizeWhenShrinkState = true
	},

 

7)  After that

--- Inician Rangos de Lol - By Scanty ---
	[HatEFID.HAT_IRON_RANK] = { resourceFileName = "custom\\rangos_lol\\iron_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_BRONCE_RANK] = { resourceFileName = "custom\\rangos_lol\\bronce_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_PLATA_RANK] = { resourceFileName = "custom\\rangos_lol\\plata_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_ORO_RANK] = { resourceFileName = "custom\\rangos_lol\\oro_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_PLATINO_RANK] = { resourceFileName = "custom\\rangos_lol\\platino_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_ESMERALDA_RANK] = { resourceFileName = "custom\\rangos_lol\\esmeralda_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_DIAMANTE_RANK] = { resourceFileName = "custom\\rangos_lol\\diamante_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_MAESTRO_RANK] = { resourceFileName = "custom\\rangos_lol\\maestro_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_GM_RANK] = { resourceFileName = "custom\\rangos_lol\\GM_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true},
	[HatEFID.HAT_RETADOR_RANK] = { resourceFileName = "custom\\rangos_lol\\Retador_RANK.str",hatEffectPos = 6, isIgnoreRiding = false, isRenderBeforeCharacter = false, isAttachedHead = true, isAdjustPositionWhenShrinkState = true, isAdjustSizeWhenShrinkState = true}

 

8 ) Create a script to test.

you need to use this:

hateffect 240, true;

 

*hateffect(<Hat Effect ID>,<State>);

This will set a Hat Effect onto the player. The state field allows you to
enable (true) or disable (false) the effect on the player.
The Hat Effect constants can be found in 'src/map/script_constants.hpp' starting
with HAT_EF_*.

Requires client 2015-05-13aRagEXE or newer.

 

League of Legends Rank.rar

Edited by Scanty
  • Upvote 3
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