Biskitsss Posted March 20 Group: Members Topic Count: 2 Topics Per Day: 0.02 Content Count: 3 Reputation: 0 Joined: 12/30/24 Last Seen: Thursday at 07:56 AM Share Posted March 20 I have been fiddling with the script that I have and almost got it, but something is missing, I think. 'cause it's showing the reward requirement but it's taking the ID of the next requirement. can someone help me? TIA! testquestshop.txt Quote Link to comment Share on other sites More sharing options...
0 Berlin Posted March 20 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 39 Reputation: 7 Joined: 06/07/24 Last Seen: 9 hours ago Share Posted March 20 Change setarray .Points$[0], "#CASHPOINTS", "Cash Points";. to setarray .Points$[0], #HourlyRewards", "Hourly Points"; no need to add new array Quote Link to comment Share on other sites More sharing options...
0 Biskitsss Posted March 20 Group: Members Topic Count: 2 Topics Per Day: 0.02 Content Count: 3 Reputation: 0 Joined: 12/30/24 Last Seen: Thursday at 07:56 AM Author Share Posted March 20 27 minutes ago, Berlin said: Change setarray .Points$[0], "#CASHPOINTS", "Cash Points";. to setarray .Points$[0], #HourlyRewards", "Hourly Points"; no need to add new array but in the future, I'll be needing Cash Points on quest requirements too, is there a way to put both of them? Quote Link to comment Share on other sites More sharing options...
0 Berlin Posted March 20 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 39 Reputation: 7 Joined: 06/07/24 Last Seen: 9 hours ago Share Posted March 20 1 hour ago, Biskitsss said: but in the future, I'll be needing Cash Points on quest requirements too, is there a way to put both of them? Just Change your cashpoints to an item to make it as quest requirements also Quote Link to comment Share on other sites More sharing options...
0 Emanda Posted Friday at 07:39 AM Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 04/11/25 Last Seen: Friday at 07:35 AM Share Posted Friday at 07:39 AM Thank you for your topic, I have the same problem! Quote Link to comment Share on other sites More sharing options...
0 Nyaniverse Posted Monday at 05:08 AM Group: Members Topic Count: 13 Topics Per Day: 0.02 Content Count: 49 Reputation: 31 Joined: 09/09/23 Last Seen: 5 hours ago Share Posted Monday at 05:08 AM On 4/11/2025 at 2:39 AM, Emanda said: Thank you for your topic, I have the same problem! Just use the same script, but rename the shops and functions accordingly. - shop qshop1 -1,909:-1 to - shop bshop1 -1,909:-1 function script qshop { to function script bshop { dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; to dispbottom "Select one item at a time."; callshop "bshop"+@shop_index,1; npcshopattach "bshop"+@shop_index; npcshopdelitem "qshop"+.@i,909; to npcshopdelitem "bshop"+.@i,909; - script quest_shop -1,{ to - script bquest_shop -1,{ and lastly payon,148,222,5 script Headgear List 123,{ callfunc "qshop"; } to payon,148,222,5 script Headgear List 123,{ callfunc "bshop"; } This is the lazy method that I manage to come up with, really easy to do. Quote Link to comment Share on other sites More sharing options...
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Biskitsss
I have been fiddling with the script that I have and almost got it, but something is missing, I think. 'cause it's showing the reward requirement but it's taking the ID of the next requirement. can someone help me? TIA!
testquestshop.txt
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