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Laphine UI - Enchant possibility


VictorHug0

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Hello,

I would like some help from the rAthena community.

I am trying to use the Laphine UI. A friend and I have already made modifications to use it for refining and assigning random options, but I would like to know if in the current version of the emulator it is possible to make the Laphine UI enchant equipment.

For example, I am modifying the dex module (25677) so that instead of the player using the Illusion NPC, they can simply double-click the module and it will enchant the accessory/armor/mantle slot.

However, I was only able to do this by using a call function in a script I created, but I would like to do this using the Laphine UI. 

What I have tried so far: in the file db/re/laphine_upgrade.yml, I edited and tried to replicate the same approach used in the item_db, in this case using a call function, but it did not work. From what I understand, I don't think it is possible to use any commands inside laphine_upgrade, but no "debug" appears in the emulator.

 

  - Item: EP17_1_EVT10
    ResultRefine: 0
    CardsAllowed: true
    TargetItems:
      - Item: Illusion_Armor_A
      - Item: Illusion_Armor_B
        Script: | 
            laphine_upgrade(callfunc "F_Lapine_Add_Module_25677", 25677;)

 

Thanks everyone.

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20 hours ago, VictorHug0 said:

Hello,

I would like some help from the rAthena community.

I am trying to use the Laphine UI. A friend and I have already made modifications to use it for refining and assigning random options, but I would like to know if in the current version of the emulator it is possible to make the Laphine UI enchant equipment.

For example, I am modifying the dex module (25677) so that instead of the player using the Illusion NPC, they can simply double-click the module and it will enchant the accessory/armor/mantle slot.

However, I was only able to do this by using a call function in a script I created, but I would like to do this using the Laphine UI. 

What I have tried so far: in the file db/re/laphine_upgrade.yml, I edited and tried to replicate the same approach used in the item_db, in this case using a call function, but it did not work. From what I understand, I don't think it is possible to use any commands inside laphine_upgrade, but no "debug" appears in the emulator.

 

  - Item: EP17_1_EVT10
    ResultRefine: 0
    CardsAllowed: true
    TargetItems:
      - Item: Illusion_Armor_A
      - Item: Illusion_Armor_B
        Script: | 
            laphine_upgrade(callfunc "F_Lapine_Add_Module_25677", 25677;)

 

Thanks everyone.

Edit by among us 2 day ago

In the current version of the emulator, Laphine UI does not directly support enchanted equipment. Although the features are subject to further modifications and updates from the community, it is possible that this feature will be implemented in the future.

Edited by juniormgunn
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