I would like some help from the rAthena community.
I am trying to use the Laphine UI. A friend and I have already made modifications to use it for refining and assigning random options, but I would like to know if in the current version of the emulator it is possible to make the Laphine UI enchant equipment.
For example, I am modifying the dex module (25677) so that instead of the player using the Illusion NPC, they can simply double-click the module and it will enchant the accessory/armor/mantle slot.
However, I was only able to do this by using a call function in a script I created, but I would like to do this using the Laphine UI.
What I have tried so far: in the file db/re/laphine_upgrade.yml, I edited and tried to replicate the same approach used in the item_db, in this case using a call function, but it did not work. From what I understand, I don't think it is possible to use any commands inside laphine_upgrade, but no "debug" appears in the emulator.
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VictorHug0
Hello,
I would like some help from the rAthena community.
I am trying to use the Laphine UI. A friend and I have already made modifications to use it for refining and assigning random options, but I would like to know if in the current version of the emulator it is possible to make the Laphine UI enchant equipment.
For example, I am modifying the dex module (25677) so that instead of the player using the Illusion NPC, they can simply double-click the module and it will enchant the accessory/armor/mantle slot.
However, I was only able to do this by using a call function in a script I created, but I would like to do this using the Laphine UI.
What I have tried so far: in the file
db/re/laphine_upgrade.yml
, I edited and tried to replicate the same approach used in theitem_db
, in this case using a call function, but it did not work. From what I understand, I don't think it is possible to use any commands insidelaphine_upgrade
, but no "debug" appears in the emulator.Thanks everyone.
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