Hi, I wonder if possible to make a script that increases the drop rate of a certain type using @aloottype item category as references. For example, Poring has a probability of dropping Apple. If put;
bonus2 bAddMonsterDropItemType,0,500;
"0" as Potion/Food item group as in @aloottype designated.
So Poring will most likely drop Apple or Potion/Food for any monster that is killed, is that even possible to add these scripts?
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ROArdentPlayer
Hi, I wonder if possible to make a script that increases the drop rate of a certain type using @aloottype item category as references. For example, Poring has a probability of dropping Apple. If put;
bonus2 bAddMonsterDropItemType,0,500;
"0" as Potion/Food item group as in @aloottype designated.
So Poring will most likely drop Apple or Potion/Food for any monster that is killed, is that even possible to add these scripts?
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