Occasionally when I start up the client, the "TipBox" feature renders misaligned links. Sometimes a client restart fixes this. My client version is 2020-07-15bRagexe.
Client restarts don't always fix this. Just sometimes. It's frustrating to have to restart the client sometimes 4 or 5 times to get the feature to work. It feels like a 50-50 chance but I didn't measure a precise probability.
Does anyone know any workarounds for this (system configuration or otherwise), or why it occurs?
Extra info
The tip boxes are read from System\tipbox_EN.lub. Note that this path is configurable with a WARP client hex ("Customize Tipbox lub"). The original Korean file is at System\tipbox.lub. I've tried a client without that hex applied, just loading up that original Korean file, and it has the same problem. This leads me to believe that the official game may have the same issue too. I've tested on both Windows and Linux (proton).
TipBoxes are lua tables, with each tipbox's page content being one big string:
[1]={
Title ="Tutorials",
Search =1,
Image ="",
Imgcoord ={ Position =5, Size =100},
Page ={"With the Tipbox you might find answers to your questions.\n\rTips \rthat \nare not on the list can also be found by searching, and new tips are continuously updated.\n? <TIPBOX>Character<INFO>1001</INFO></TIPBOX>\n? <TIPBOX>Gameplay<INFO>1002</INFO></TIPBOX>\n? <TIPBOX>Communication<INFO>1003</INFO></TIPBOX>\n? <TIPBOX>The World of Ragnarok<INFO>4000</INFO></TIPBOX>",},}
I've tried messing with stuff like the tip formatting, line breaks, tipbox internal links, number of pages, number of tips, lua functions that populate the actual tipbox table, and a bunch of other stuff, but I can't figure this out.
Question
ckx_
Question
I have a problem that I simply can't figure out.
Occasionally when I start up the client, the "TipBox" feature renders misaligned links. Sometimes a client restart fixes this. My client version is 2020-07-15bRagexe.
Client restarts don't always fix this. Just sometimes. It's frustrating to have to restart the client sometimes 4 or 5 times to get the feature to work. It feels like a 50-50 chance but I didn't measure a precise probability.
Does anyone know any workarounds for this (system configuration or otherwise), or why it occurs?
Extra info
The tip boxes are read from System\tipbox_EN.lub. Note that this path is configurable with a WARP client hex ("Customize Tipbox lub"). The original Korean file is at System\tipbox.lub. I've tried a client without that hex applied, just loading up that original Korean file, and it has the same problem. This leads me to believe that the official game may have the same issue too. I've tested on both Windows and Linux (proton).
TipBoxes are lua tables, with each tipbox's page content being one big string:
I've tried messing with stuff like the tip formatting, line breaks, tipbox internal links, number of pages, number of tips, lua functions that populate the actual tipbox table, and a bunch of other stuff, but I can't figure this out.
Edited by ckx_Link to comment
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